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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 15:04:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 18:17:03 +0300
commit692891f69ea42af0ba890f5f92cbd1a3260442c9 (patch)
tree1aeb9469b7a2b26a8a25a09c6045faa51d34944b /source/blender/draw/engines/workbench/workbench_materials.c
parent9899999e944c0d954dbe5a7aa96c8e1680e7b3f8 (diff)
Fix sculpt mode drawing with modifiers still being wrong in some cases
Centralize logic for when to use the PBVH for drawing, fix missing tests in mask drawing, fix missing tests for multiple windows, only do more expensive update for all viewports at end of the stroke.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_materials.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 02fbbe0b042..6ca55d48681 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -237,12 +237,12 @@ int workbench_material_get_accum_shader_index(WORKBENCH_PrivateData *wpd,
int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd,
Image *ima,
Object *ob,
- bool is_sculpt_mode)
+ bool use_sculpt_pbvh)
{
int color_type = wpd->shading.color_type;
const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
- if ((color_type == V3D_SHADING_TEXTURE_COLOR && (ima == NULL || is_sculpt_mode)) ||
+ if ((color_type == V3D_SHADING_TEXTURE_COLOR && (ima == NULL || use_sculpt_pbvh)) ||
(ob->dt < OB_TEXTURE)) {
color_type = V3D_SHADING_MATERIAL_COLOR;
}