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authorClément Foucault <foucault.clem@gmail.com>2020-06-08 11:58:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-08 11:58:45 +0300
commit1f6d1213d27cbe3e50460aa6da54e0c7606f2216 (patch)
treee2c42891c2e76fc3f36ce62d9e81a2d4751c6f59 /source/blender/draw/engines/workbench/workbench_private.h
parent11ba9eec70175b39e34943c8ffacb54c35cbb897 (diff)
Workbench: Use eGPUSamplerState to change texture sampling behavior
This removes some fragment shader hacks and improve the support of different repeat & filtering modes. This fix T77453 Image texture not repeating in viewport
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 967bdf9bae0..20b6d368ac0 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -462,7 +462,7 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
int mat_nr,
Image *ima,
ImageUser *iuser,
- int interp,
+ eGPUSamplerState sampler,
bool hair);
#define workbench_material_setup(wpd, ob, mat_nr, color_type, r_transp) \