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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-08 11:58:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-08 11:58:45 +0300 |
commit | 1f6d1213d27cbe3e50460aa6da54e0c7606f2216 (patch) | |
tree | e2c42891c2e76fc3f36ce62d9e81a2d4751c6f59 /source/blender/draw/engines/workbench/workbench_private.h | |
parent | 11ba9eec70175b39e34943c8ffacb54c35cbb897 (diff) |
Workbench: Use eGPUSamplerState to change texture sampling behavior
This removes some fragment shader hacks and improve the support of
different repeat & filtering modes.
This fix T77453 Image texture not repeating in viewport
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 967bdf9bae0..20b6d368ac0 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -462,7 +462,7 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd, int mat_nr, Image *ima, ImageUser *iuser, - int interp, + eGPUSamplerState sampler, bool hair); #define workbench_material_setup(wpd, ob, mat_nr, color_type, r_transp) \ |