diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-08 02:28:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-08 02:37:43 +0300 |
commit | 91a155833e59275089641b63ae9271672ac17713 (patch) | |
tree | 8057253d80b84de168b96f45ae5e5063d6e8f0fa /source/blender/draw/engines/workbench/workbench_private.h | |
parent | 3d2ff33c261593d5211456500e8a212fb6a2ce82 (diff) |
Cleanup: comments causing bad clang-format output
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index a4dbd9a931e..832f755b612 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -188,11 +188,15 @@ typedef struct WORKBENCH_PrivateData { float cached_shadow_direction[3]; float shadow_mat[4][4]; float shadow_inv[4][4]; - float shadow_far_plane[4]; /* Far plane of the view frustum. */ - float shadow_near_corners[4][3]; /* Near plane corners in shadow space. */ - float shadow_near_min[3]; /* min and max of shadow_near_corners. allow fast test */ + /* Far plane of the view frustum. */ + float shadow_far_plane[4]; + /* Near plane corners in shadow space. */ + float shadow_near_corners[4][3]; + /* min and max of shadow_near_corners. allow fast test */ + float shadow_near_min[3]; float shadow_near_max[3]; - float shadow_near_sides[2][4]; /* This is a parallelogram, so only 2 normal and distance to the edges. */ + /* This is a parallelogram, so only 2 normal and distance to the edges. */ + float shadow_near_sides[2][4]; bool shadow_changed; bool is_playback; @@ -243,7 +247,8 @@ typedef struct WORKBENCH_ObjectData { /* Shadow direction in local object space. */ float shadow_dir[3], shadow_depth; - float shadow_min[3], shadow_max[3]; /* Min, max in shadow space */ + /* Min, max in shadow space */ + float shadow_min[3], shadow_max[3]; BoundBox shadow_bbox; bool shadow_bbox_dirty; |