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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:35:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:50:48 +0300 |
commit | f1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch) | |
tree | 0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/draw/engines/workbench/workbench_private.h | |
parent | fae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff) |
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 6247436feea..453ef9c7f8e 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -381,13 +381,13 @@ typedef struct WORKBENCH_ObjectData { } WORKBENCH_ObjectData; typedef struct WORKBENCH_ViewLayerData { - /** Depth of field sample location array.*/ + /** Depth of field sample location array. */ struct GPUUniformBuf *dof_sample_ubo; - /** All constant data used for a render loop.*/ + /** All constant data used for a render loop. */ struct GPUUniformBuf *world_ubo; - /** Cavity sample location array.*/ + /** Cavity sample location array. */ struct GPUUniformBuf *cavity_sample_ubo; - /** Blue noise texture used to randomize the sampling of some effects.*/ + /** Blue noise texture used to randomize the sampling of some effects. */ struct GPUTexture *cavity_jitter_tx; /** Materials UBO's allocated in a memblock for easy bookkeeping. */ struct BLI_memblock *material_ubo; |