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authorCampbell Barton <ideasman42@gmail.com>2021-06-26 14:35:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 14:50:48 +0300
commitf1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch)
tree0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/draw/engines/workbench/workbench_private.h
parentfae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff)
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 6247436feea..453ef9c7f8e 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -381,13 +381,13 @@ typedef struct WORKBENCH_ObjectData {
} WORKBENCH_ObjectData;
typedef struct WORKBENCH_ViewLayerData {
- /** Depth of field sample location array.*/
+ /** Depth of field sample location array. */
struct GPUUniformBuf *dof_sample_ubo;
- /** All constant data used for a render loop.*/
+ /** All constant data used for a render loop. */
struct GPUUniformBuf *world_ubo;
- /** Cavity sample location array.*/
+ /** Cavity sample location array. */
struct GPUUniformBuf *cavity_sample_ubo;
- /** Blue noise texture used to randomize the sampling of some effects.*/
+ /** Blue noise texture used to randomize the sampling of some effects. */
struct GPUTexture *cavity_jitter_tx;
/** Materials UBO's allocated in a memblock for easy bookkeeping. */
struct BLI_memblock *material_ubo;