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authorClément Foucault <foucault.clem@gmail.com>2022-10-25 11:43:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-25 16:50:13 +0300
commitffdb41a8bc4764042a1ee2f91c40bdf594bbdb87 (patch)
tree77549b6ddaf76ff28abbfcdd16469239835a20c3 /source/blender/draw/engines/workbench/workbench_private.h
parentfb424db2b7bb95a6d917d1aa562609682123274a (diff)
DRW: Pointcloud: Refactor drawing to remove instancing
This change the attribute binding scheme to something similar to the curves objects. Attributes are now buffer textures sampled per points. The actual geometry is now rendered using an index buffer that avoid too many vertex shader invocation. Drawcall is wrapped in a DRW function to reduce complexity of future changes.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 492bce1e571..4aedaf443b9 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -511,6 +511,11 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
#define workbench_image_hair_setup(wpd, ob, mat_nr, ima, iuser, interp) \
workbench_image_setup_ex(wpd, ob, mat_nr, ima, iuser, interp, WORKBENCH_DATATYPE_HAIR)
+#define workbench_material_ptcloud_setup(wpd, ob, mat_nr, color_type) \
+ workbench_material_setup_ex(wpd, ob, mat_nr, color_type, WORKBENCH_DATATYPE_POINTCLOUD, 0)
+#define workbench_image_ptcloud_setup(wpd, ob, mat_nr, ima, iuser, interp) \
+ workbench_image_setup_ex(wpd, ob, mat_nr, ima, iuser, interp, WORKBENCH_DATATYPE_POINTCLOUD)
+
/* workbench_data.c */
void workbench_private_data_alloc(WORKBENCH_StorageList *stl);