diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-18 16:45:32 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-19 13:09:18 +0300 |
commit | 6296cb5129697676aa0055bb2162bd479106f6e3 (patch) | |
tree | b8720982fb16e543c9fdd02d9748b13cff9384d7 /source/blender/draw/engines/workbench/workbench_private.h | |
parent | eccc9d8eba8d65009307ebc7d4da344e9416d89b (diff) |
DRW: Centralize smoke domain texture management
This code was duplicated in multiple engines. Now it is the draw manager
responsability to manage the throwaway fluid textures.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 727b771ee08..492bce1e571 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -324,10 +324,6 @@ typedef struct WORKBENCH_PrivateData { /** Index of current material inside the material chunk. Only for material coloring mode. */ int material_index; - /* Volumes */ - /** List of smoke domain textures to free after drawing. */ - ListBase smoke_domains; - /* Depth of Field */ /** Depth of field temp buffers. */ struct GPUTexture *dof_blur_tx; @@ -533,7 +529,6 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, struct ModifierData *md, eV3DShadingColorType color_type); void workbench_volume_draw_pass(WORKBENCH_Data *vedata); -void workbench_volume_draw_finish(WORKBENCH_Data *vedata); /* workbench_engine.c */ |