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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-23 06:25:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-23 06:30:38 +0300 |
commit | 7454fa927b80118bb54a70d4c98100ff0187953f (patch) | |
tree | 2cb5ae3fe0d1d93dee440c5fc8904afd31f6d330 /source/blender/draw/engines/workbench/workbench_private.h | |
parent | 0093ad643a6d5d59e054843df9e1079206959ec4 (diff) |
Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 5d2ccaf119d..39232564ccd 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -38,7 +38,7 @@ #define WORKBENCH_ENGINE "BLENDER_WORKBENCH" #define M_GOLDEN_RATION_CONJUGATE 0.618033988749895 #define MAX_COMPOSITE_SHADERS (1 << 6) -#define MAX_PREPASS_SHADERS (1 << 7) +#define MAX_PREPASS_SHADERS (1 << 6) #define MAX_ACCUM_SHADERS (1 << 5) #define MAX_CAVITY_SHADERS (1 << 3) |