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authorCampbell Barton <ideasman42@gmail.com>2019-03-23 06:25:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-23 06:30:38 +0300
commit7454fa927b80118bb54a70d4c98100ff0187953f (patch)
tree2cb5ae3fe0d1d93dee440c5fc8904afd31f6d330 /source/blender/draw/engines/workbench/workbench_private.h
parent0093ad643a6d5d59e054843df9e1079206959ec4 (diff)
Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping changed, use GPUShaderConfigData when creating shaders.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 5d2ccaf119d..39232564ccd 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -38,7 +38,7 @@
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
#define MAX_COMPOSITE_SHADERS (1 << 6)
-#define MAX_PREPASS_SHADERS (1 << 7)
+#define MAX_PREPASS_SHADERS (1 << 6)
#define MAX_ACCUM_SHADERS (1 << 5)
#define MAX_CAVITY_SHADERS (1 << 3)