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authorCampbell Barton <ideasman42@gmail.com>2019-01-08 02:28:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-08 02:37:43 +0300
commit91a155833e59275089641b63ae9271672ac17713 (patch)
tree8057253d80b84de168b96f45ae5e5063d6e8f0fa /source/blender/draw/engines/workbench/workbench_private.h
parent3d2ff33c261593d5211456500e8a212fb6a2ce82 (diff)
Cleanup: comments causing bad clang-format output
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index a4dbd9a931e..832f755b612 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -188,11 +188,15 @@ typedef struct WORKBENCH_PrivateData {
float cached_shadow_direction[3];
float shadow_mat[4][4];
float shadow_inv[4][4];
- float shadow_far_plane[4]; /* Far plane of the view frustum. */
- float shadow_near_corners[4][3]; /* Near plane corners in shadow space. */
- float shadow_near_min[3]; /* min and max of shadow_near_corners. allow fast test */
+ /* Far plane of the view frustum. */
+ float shadow_far_plane[4];
+ /* Near plane corners in shadow space. */
+ float shadow_near_corners[4][3];
+ /* min and max of shadow_near_corners. allow fast test */
+ float shadow_near_min[3];
float shadow_near_max[3];
- float shadow_near_sides[2][4]; /* This is a parallelogram, so only 2 normal and distance to the edges. */
+ /* This is a parallelogram, so only 2 normal and distance to the edges. */
+ float shadow_near_sides[2][4];
bool shadow_changed;
bool is_playback;
@@ -243,7 +247,8 @@ typedef struct WORKBENCH_ObjectData {
/* Shadow direction in local object space. */
float shadow_dir[3], shadow_depth;
- float shadow_min[3], shadow_max[3]; /* Min, max in shadow space */
+ /* Min, max in shadow space */
+ float shadow_min[3], shadow_max[3];
BoundBox shadow_bbox;
bool shadow_bbox_dirty;