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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-30 16:44:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-30 19:51:15 +0300 |
commit | c86b5fa820d181c2beabdf4147ac17cb6ff8149b (patch) | |
tree | 4fc26cc4ff4e0cf024a9c15a72b123a67157a8c2 /source/blender/draw/engines/workbench/workbench_private.h | |
parent | 2e2e7aff7cb28337684534d2207816946407788b (diff) |
Viewport: use Filmic without scene exposure/gamma/curves for workbench.
This ignores the scene color managment view settings for solid mode and
lookdev when not using scene lights and world. The scene settings are
intended for tweaking renders and should not affect studio lighting and
matcaps.
There may be cases where a simple sRGB transform is better than Filmic
and we could add configuration for this. Not sure if it really matters
and it may be better if we just assume matcaps and studiolights are all
created for one view transform.
Differential Revision: https://developer.blender.org/D3569
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index dc2894f0207..10ea0152b90 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -187,6 +187,9 @@ typedef struct WORKBENCH_PrivateData { float viewvecs[3][4]; float ssao_params[4]; float ssao_settings[4]; + + /* Color Management */ + bool use_color_view_settings; } WORKBENCH_PrivateData; /* Transient data */ typedef struct WORKBENCH_EffectInfo { |