diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-17 17:34:41 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-17 17:34:41 +0300 |
commit | d26b7592b888ffcbf77c96e74f03970425fed697 (patch) | |
tree | ec5a7df86bf80e30cc01effb22f7eb1c5188ae75 /source/blender/draw/engines/workbench/workbench_private.h | |
parent | 3759b2aa59ae7ea680b02b15b5cb3534097107a7 (diff) |
Workbench: Switching Draw engines based on draw mode
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index e9f915aebac..500943319cc 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -29,6 +29,8 @@ #include "DRW_render.h" +#define WORKBENCH_ENGINE "BLENDER_WORKBENCH" + typedef struct WORKBENCH_StorageList { struct WORKBENCH_PrivateData *g_data; @@ -37,7 +39,8 @@ typedef struct WORKBENCH_StorageList { typedef struct WORKBENCH_PassList { struct DRWPass *depth_pass; - struct DRWPass *silhouette_pass; + struct DRWPass *solid_pass; + struct DRWPass *lighting_pass; } WORKBENCH_PassList; typedef struct WORKBENCH_FrameBufferList { @@ -59,16 +62,19 @@ typedef struct WORKBENCH_PrivateData { DRWShadingGroup *depth_shgrp; DRWShadingGroup *shadeless_shgrp; + + // Lighting passes + DRWShadingGroup *flat_lighting_shgrp; } WORKBENCH_PrivateData; /* Transient data */ /* workbench_materials.c */ -void workbench_materials_init(void); -void workbench_materials_cache_init(WORKBENCH_Data* vedata); -void workbench_materials_cache_populate(WORKBENCH_Data* vedata, Object* ob); -void workbench_materials_cache_finish(WORKBENCH_Data* vedata); -void workbench_materials_draw_scene(WORKBENCH_Data* vedata); -void workbench_materials_free(void); +void workbench_solid_materials_init(void); +void workbench_solid_materials_cache_init(WORKBENCH_Data* vedata); +void workbench_solid_materials_cache_populate(WORKBENCH_Data* vedata, Object* ob); +void workbench_solid_materials_cache_finish(WORKBENCH_Data* vedata); +void workbench_solid_materials_draw_scene(WORKBENCH_Data* vedata); +void workbench_solid_materials_free(void); #endif |