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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-13 16:49:50 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-13 16:49:50 +0300
commite6998b6e62517a658aac5a042beab835e259d7e6 (patch)
treed47e5c54573cb0f2406e9904c6c8f69e50139d83 /source/blender/draw/engines/workbench/workbench_private.h
parent31067c975759255c013a2b4d872082155d41479e (diff)
Workbench: Silhouette shading
Currently it uses the `obj->col`. This needs to be made more intelligent with fe collection overrides.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
new file mode 100644
index 00000000000..e9f915aebac
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_private.h
+ * \ingroup draw_engine
+ */
+
+#ifndef __WORKBENCH_PRIVATE_H__
+#define __WORKBENCH_PRIVATE_H__
+
+
+#include "DRW_render.h"
+
+
+typedef struct WORKBENCH_StorageList {
+ struct WORKBENCH_PrivateData *g_data;
+} WORKBENCH_StorageList;
+
+typedef struct WORKBENCH_PassList {
+ struct DRWPass *depth_pass;
+
+ struct DRWPass *silhouette_pass;
+} WORKBENCH_PassList;
+
+typedef struct WORKBENCH_FrameBufferList {
+} WORKBENCH_FrameBufferList;
+
+typedef struct WORKBENCH_TextureList {
+} WORKBENCH_TextureList;
+
+
+typedef struct WORKBENCH_Data {
+ void *engine_type;
+ WORKBENCH_FrameBufferList *fbl;
+ WORKBENCH_TextureList *txl;
+ WORKBENCH_PassList *psl;
+ WORKBENCH_StorageList *stl;
+} WORKBENCH_Data;
+
+typedef struct WORKBENCH_PrivateData {
+ DRWShadingGroup *depth_shgrp;
+
+ DRWShadingGroup *shadeless_shgrp;
+} WORKBENCH_PrivateData; /* Transient data */
+
+
+/* workbench_materials.c */
+void workbench_materials_init(void);
+void workbench_materials_cache_init(WORKBENCH_Data* vedata);
+void workbench_materials_cache_populate(WORKBENCH_Data* vedata, Object* ob);
+void workbench_materials_cache_finish(WORKBENCH_Data* vedata);
+void workbench_materials_draw_scene(WORKBENCH_Data* vedata);
+void workbench_materials_free(void);
+
+
+#endif