diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
commit | adaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch) | |
tree | 7b3dba7f17393d6be87f08086b946b085d4bd14d /source/blender/draw/engines/workbench/workbench_render.c | |
parent | 6b06440ed867189262034c26b483474fae670e60 (diff) |
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to
1. Now the code takes this into account so that you can still select
visible mesh elements in X-ray edit mode.
view3d_draw_legacy need to be updated with the new XRAY flag macros to
avoid crashes. Additional cleanup of the XRAY macro flags were done.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_render.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_render.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c index 7ad8eea1c6e..663727285a1 100644 --- a/source/blender/draw/engines/workbench/workbench_render.c +++ b/source/blender/draw/engines/workbench/workbench_render.c @@ -137,7 +137,7 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r return; } - const bool deferred = (scene->display.shading.flag & XRAY_FLAG(&scene->display)) == 0; + const bool deferred = !XRAY_FLAG_ENABLED(&scene->display); if (deferred) { /* Init engine. */ |