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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch)
treed0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/engines/workbench/workbench_render.c
parentbac4606937514405641659d91a30bf3e6832cdf7 (diff)
GPUTexture: Change texture creation API
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_render.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 77e16327a43..8760f2651ee 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -79,8 +79,8 @@ static bool workbench_render_framebuffers_init(void)
* the other views will reuse these buffers */
if (dtxl->color == NULL) {
BLI_assert(dtxl->depth == NULL);
- dtxl->color = GPU_texture_create_2d(size[0], size[1], GPU_RGBA16F, NULL, NULL);
- dtxl->depth = GPU_texture_create_2d(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL);
+ dtxl->color = GPU_texture_create_2d("txl.color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
+ dtxl->depth = GPU_texture_create_2d("txl.depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL);
}
if (!(dtxl->depth && dtxl->color)) {