diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-12 04:24:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-12 04:34:54 +0300 |
commit | 1aebcdbb3a75b8c59ea211bb1ea6cc8573b0ea0f (patch) | |
tree | d4bff59a4d7e46fc333078bebe6bdd9ffcca6d0f /source/blender/draw/engines/workbench/workbench_shadow.c | |
parent | 74855969e7b5fd8da71cc62057a0ce8eb3f528f8 (diff) |
Cleanup: spelling, clang-format
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_shadow.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_shadow.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index 8da75942944..efd0ad9134e 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -23,7 +23,7 @@ * * Use stencil shadow buffer to cast a sharp shadow over opaque surfaces. * - * After the main prepass we render shadow volumes using custom depth & stencil states to + * After the main pre-pass we render shadow volumes using custom depth & stencil states to * set the stencil of shadowed area to anything but 0. * * Then the shading pass will shade the areas with stencil not equal 0 differently. @@ -364,4 +364,4 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo #endif } } -}
\ No newline at end of file +} |