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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-20 13:26:06 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-20 13:29:09 +0300 |
commit | c17ba4a9032246cc674cdc03a2f39b91b32fecd9 (patch) | |
tree | 09d81d8c0818df35a4b51b2ab603b74dfee1241a /source/blender/draw/engines/workbench/workbench_studiolight.c | |
parent | 84c2ef0eaf9d9901f6a88c6e095490378ac5d677 (diff) |
T55550: Workbench Shadows are incorrect in first draw cycle
Shadows uses the old location for light_direction. Maybe a merge
conflict.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_studiolight.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_studiolight.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c index e5e24cbb88a..f2453bf7070 100644 --- a/source/blender/draw/engines/workbench/workbench_studiolight.c +++ b/source/blender/draw/engines/workbench/workbench_studiolight.c @@ -121,6 +121,7 @@ static BoundBox *studiolight_object_shadow_bbox_get(WORKBENCH_PrivateData *wpd, for (int i = 0; i < 8; ++i) { mul_m4_v3(wpd->shadow_mat, oed->shadow_bbox.vec[i]); } + oed->shadow_bbox_dirty = false; } return &oed->shadow_bbox; |