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authorCampbell Barton <ideasman42@gmail.com>2018-05-08 17:57:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-08 17:57:07 +0300
commitfa69ce9e3a682426aa0d247f4720571889d5a6c2 (patch)
treeeacdf128815663264471c4c66b226ecf4206c77e /source/blender/draw/engines/workbench/workbench_studiolight.c
parent5b3559576de5d9896ca2a7f200e1e51ee0fc8af5 (diff)
Cleanup: whitespace, duplicate includes
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_studiolight.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_studiolight.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
index bb75d12f10f..09cfc2608d2 100644
--- a/source/blender/draw/engines/workbench/workbench_studiolight.c
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -19,10 +19,10 @@
*
*/
-/** \file workbench_studiolight.h
+/** \file workbench_studiolight.c
* \ingroup draw_engine
*/
- #include "DRW_engine.h"
+#include "DRW_engine.h"
#include "workbench_private.h"
#include "BLI_math.h"
@@ -78,7 +78,8 @@ const float studiolights[][6][3] = {
},
};
-void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) {
+void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd)
+{
copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]);
copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]);
copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]);
@@ -87,7 +88,8 @@ void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) {
copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]);
}
-unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) {
+uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size)
+{
unsigned int* rect = MEM_mallocN(icon_size * icon_size * sizeof(unsigned int), __func__);
int icon_center = icon_size / 2;
float sphere_radius = icon_center * 0.9;