diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-08 17:57:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-08 17:57:07 +0300 |
commit | fa69ce9e3a682426aa0d247f4720571889d5a6c2 (patch) | |
tree | eacdf128815663264471c4c66b226ecf4206c77e /source/blender/draw/engines/workbench/workbench_studiolight.c | |
parent | 5b3559576de5d9896ca2a7f200e1e51ee0fc8af5 (diff) |
Cleanup: whitespace, duplicate includes
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_studiolight.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_studiolight.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c index bb75d12f10f..09cfc2608d2 100644 --- a/source/blender/draw/engines/workbench/workbench_studiolight.c +++ b/source/blender/draw/engines/workbench/workbench_studiolight.c @@ -19,10 +19,10 @@ * */ -/** \file workbench_studiolight.h +/** \file workbench_studiolight.c * \ingroup draw_engine */ - #include "DRW_engine.h" +#include "DRW_engine.h" #include "workbench_private.h" #include "BLI_math.h" @@ -78,7 +78,8 @@ const float studiolights[][6][3] = { }, }; -void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) { +void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd) +{ copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]); copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]); copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]); @@ -87,7 +88,8 @@ void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) { copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]); } -unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) { +uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) +{ unsigned int* rect = MEM_mallocN(icon_size * icon_size * sizeof(unsigned int), __func__); int icon_center = icon_size / 2; float sphere_radius = icon_center * 0.9; |