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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/draw/engines/workbench/workbench_transparent.c
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_transparent.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_transparent.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c
index edeb17cd9a4..ad855cb284c 100644
--- a/source/blender/draw/engines/workbench/workbench_transparent.c
+++ b/source/blender/draw/engines/workbench/workbench_transparent.c
@@ -46,7 +46,7 @@ void workbench_transparent_engine_init(WORKBENCH_Data *data)
DrawEngineType *owner = (DrawEngineType *)&workbench_transparent_engine_init;
/* Reuse same format as opaque pipeline to reuse the textures. */
- /* Note: Floating point texture is required for the reveal_tex as it is used for
+ /* NOTE: Floating point texture is required for the reveal_tex as it is used for
* the alpha accumulation component (see accumulation shader for more explanation). */
const eGPUTextureFormat accum_tex_format = GPU_RGBA16F;
const eGPUTextureFormat reveal_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16F : GPU_RGBA32F;