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authorClément Foucault <foucault.clem@gmail.com>2019-03-14 00:35:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-14 01:15:11 +0300
commitd0fb0d0a9d0d698a499d7e38943696a43a7e456e (patch)
tree22a118d2b1858da9228baad4161d46c0a9175a5e /source/blender/draw/engines/workbench/workbench_volume.c
parentbbc3ee09e44bfaba1ca2d4ab6a6bf2a51976cdae (diff)
Fix T60170: Eevee: smoke color does not apply permanently
This was because color is not present in the density texture if there is only one constant color. Adding it as a uniform.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_volume.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index fa5ed3408d6..90d68cebe24 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -191,10 +191,14 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
DRW_shgroup_uniform_texture(grp, "transferTexture", sds->tex_coba);
}
else {
+ static float white[3] = {1.0f, 1.0f, 1.0f};
+ bool use_constant_color = ((sds->active_fields & SM_ACTIVE_COLORS) == 0 &&
+ (sds->active_fields & SM_ACTIVE_COLOR_SET) != 0);
DRW_shgroup_uniform_texture(grp, "densityTexture", sds->tex);
DRW_shgroup_uniform_texture(grp, "shadowTexture", sds->tex_shadow);
DRW_shgroup_uniform_texture(grp, "flameTexture", (sds->tex_flame) ? sds->tex_flame : e_data.dummy_tex);
DRW_shgroup_uniform_texture(grp, "flameColorTexture", (sds->tex_flame) ? sds->tex_flame_coba : e_data.dummy_coba_tex);
+ DRW_shgroup_uniform_vec3(grp, "activeColor", (use_constant_color) ? sds->active_color : white, 1);
}
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * sds->display_thickness);