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author | Sebastián Barschkis <sebbas@sebbas.org> | 2019-12-16 17:50:14 +0300 |
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committer | Sebastián Barschkis <sebbas@sebbas.org> | 2019-12-16 18:37:01 +0300 |
commit | d27ccf990c2b957a10f4676e3153f907829a4b22 (patch) | |
tree | 48667db9d5f51e3c951cb1106566a53db21d9adf /source/blender/draw/engines/workbench/workbench_volume.c | |
parent | 7b87d3d34ec5bbaf777bdc27abdb69600915fce1 (diff) |
Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_volume.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_volume.c | 75 |
1 files changed, 37 insertions, 38 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index 23f0898c138..2f7296fb40f 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -23,7 +23,7 @@ #include "workbench_private.h" #include "BKE_object.h" -#include "BKE_smoke.h" +#include "BKE_fluid.h" #include "BLI_rand.h" #include "BLI_dynstr.h" @@ -31,7 +31,7 @@ #include "DNA_modifier_types.h" #include "DNA_object_force_types.h" -#include "DNA_smoke_types.h" +#include "DNA_fluid_types.h" #include "GPU_draw.h" @@ -119,57 +119,56 @@ void workbench_volume_cache_init(WORKBENCH_Data *vedata) } void workbench_volume_cache_populate(WORKBENCH_Data *vedata, - Scene *scene, + Scene *UNUSED(scene), Object *ob, ModifierData *md) { - SmokeModifierData *smd = (SmokeModifierData *)md; - SmokeDomainSettings *sds = smd->domain; + FluidModifierData *mmd = (FluidModifierData *)md; + FluidDomainSettings *mds = mmd->domain; WORKBENCH_PrivateData *wpd = vedata->stl->g_data; WORKBENCH_EffectInfo *effect_info = vedata->stl->effects; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); DRWShadingGroup *grp = NULL; - /* Don't show smoke before simulation starts, this could be made an option in the future. */ - if (!sds->fluid || CFRA < sds->point_cache[0]->startframe) { + /* Don't try to show liquid domains here */ + if (!mds->fluid || !(mds->type == FLUID_DOMAIN_TYPE_GAS)) { return; } wpd->volumes_do = true; - const bool show_highres = BKE_smoke_show_highres(scene, sds); - if (sds->use_coba) { - GPU_create_smoke_coba_field(smd); + if (mds->use_coba) { + GPU_create_smoke_coba_field(mmd); } - else if (!sds->wt || !show_highres) { - GPU_create_smoke(smd, 0); + else if (!(mds->flags & FLUID_DOMAIN_USE_NOISE)) { + GPU_create_smoke(mmd, 0); } - else if (sds->wt && show_highres) { - GPU_create_smoke(smd, 1); + else if (mds->flags & FLUID_DOMAIN_USE_NOISE) { + GPU_create_smoke(mmd, 1); } - if ((!sds->use_coba && sds->tex == NULL) || (sds->use_coba && sds->tex_field == NULL)) { + if ((!mds->use_coba && mds->tex == NULL) || (mds->use_coba && mds->tex_field == NULL)) { return; } - const bool use_slice = (sds->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED && - sds->axis_slice_method == AXIS_SLICE_SINGLE); - const bool cubic_interp = (sds->interp_method == VOLUME_INTERP_CUBIC); - GPUShader *sh = volume_shader_get(use_slice, sds->use_coba, cubic_interp); + const bool use_slice = (mds->slice_method == FLUID_DOMAIN_SLICE_AXIS_ALIGNED && + mds->axis_slice_method == AXIS_SLICE_SINGLE); + const bool cubic_interp = (mds->interp_method == VOLUME_INTERP_CUBIC); + GPUShader *sh = volume_shader_get(use_slice, mds->use_coba, cubic_interp); if (use_slice) { float invviewmat[4][4]; DRW_view_viewmat_get(NULL, invviewmat, true); - const int axis = (sds->slice_axis == SLICE_AXIS_AUTO) ? + const int axis = (mds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(invviewmat[2]) : - sds->slice_axis - 1; + mds->slice_axis - 1; float dim[3]; BKE_object_dimensions_get(ob, dim); /* 0.05f to achieve somewhat the same opacity as the full view. */ float step_length = max_ff(1e-16f, dim[axis] * 0.05f); grp = DRW_shgroup_create(sh, vedata->psl->volume_pass); - DRW_shgroup_uniform_float_copy(grp, "slicePosition", sds->slice_depth); + DRW_shgroup_uniform_float_copy(grp, "slicePosition", mds->slice_depth); DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis); DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length); DRW_shgroup_state_disable(grp, DRW_STATE_CULL_FRONT); @@ -178,8 +177,8 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, double noise_ofs; BLI_halton_1d(3, 0.0, effect_info->jitter_index, &noise_ofs); float dim[3], step_length, max_slice; - float slice_ct[3] = {sds->res[0], sds->res[1], sds->res[2]}; - mul_v3_fl(slice_ct, max_ff(0.001f, sds->slice_per_voxel)); + float slice_ct[3] = {mds->res[0], mds->res[1], mds->res[2]}; + mul_v3_fl(slice_ct, max_ff(0.001f, mds->slice_per_voxel)); max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]); BKE_object_dimensions_get(ob, dim); invert_v3(slice_ct); @@ -194,25 +193,25 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT); } - if (sds->use_coba) { - DRW_shgroup_uniform_texture(grp, "densityTexture", sds->tex_field); - DRW_shgroup_uniform_texture(grp, "transferTexture", sds->tex_coba); + if (mds->use_coba) { + DRW_shgroup_uniform_texture(grp, "densityTexture", mds->tex_field); + DRW_shgroup_uniform_texture(grp, "transferTexture", mds->tex_coba); } else { static float white[3] = {1.0f, 1.0f, 1.0f}; - bool use_constant_color = ((sds->active_fields & SM_ACTIVE_COLORS) == 0 && - (sds->active_fields & SM_ACTIVE_COLOR_SET) != 0); - DRW_shgroup_uniform_texture(grp, "densityTexture", sds->tex); - DRW_shgroup_uniform_texture(grp, "shadowTexture", sds->tex_shadow); + bool use_constant_color = ((mds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 && + (mds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0); + DRW_shgroup_uniform_texture(grp, "densityTexture", mds->tex); + DRW_shgroup_uniform_texture(grp, "shadowTexture", mds->tex_shadow); DRW_shgroup_uniform_texture( - grp, "flameTexture", (sds->tex_flame) ? sds->tex_flame : e_data.dummy_tex); + grp, "flameTexture", (mds->tex_flame) ? mds->tex_flame : e_data.dummy_tex); DRW_shgroup_uniform_texture( - grp, "flameColorTexture", (sds->tex_flame) ? sds->tex_flame_coba : e_data.dummy_coba_tex); + grp, "flameColorTexture", (mds->tex_flame) ? mds->tex_flame_coba : e_data.dummy_coba_tex); DRW_shgroup_uniform_vec3( - grp, "activeColor", (use_constant_color) ? sds->active_color : white, 1); + grp, "activeColor", (use_constant_color) ? mds->active_color : white, 1); } DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); - DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * sds->display_thickness); + DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * mds->display_thickness); if (use_slice) { DRW_shgroup_call(grp, DRW_cache_quad_get(), ob); @@ -221,7 +220,7 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, DRW_shgroup_call(grp, DRW_cache_cube_get(), ob); } - BLI_addtail(&wpd->smoke_domains, BLI_genericNodeN(smd)); + BLI_addtail(&wpd->smoke_domains, BLI_genericNodeN(mmd)); } void workbench_volume_smoke_textures_free(WORKBENCH_PrivateData *wpd) @@ -233,8 +232,8 @@ void workbench_volume_smoke_textures_free(WORKBENCH_PrivateData *wpd) * modifier is not used for display. We should share them for * all viewport in a redraw at least. */ for (LinkData *link = wpd->smoke_domains.first; link; link = link->next) { - SmokeModifierData *smd = (SmokeModifierData *)link->data; - GPU_free_smoke(smd); + FluidModifierData *mmd = (FluidModifierData *)link->data; + GPU_free_smoke(mmd); } BLI_freelistN(&wpd->smoke_domains); } |