diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-07 15:22:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-07 15:25:28 +0300 |
commit | 84ad9b102e708da54188752bde34daba8b6611b2 (patch) | |
tree | 63a79d141fe9b934ae33d86d25a148e817b04272 /source/blender/draw/engines/workbench/workbench_volume.c | |
parent | faecd16d3168981b5af95be613e5a91de5c28133 (diff) |
Workbench: Add cubic filtering for smoke simulation
The option is per domain and only affects the solid / xray / wireframe view.
Eevee is not yet supported.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_volume.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_volume.c | 71 |
1 files changed, 48 insertions, 23 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index 0f6b3e5954a..e720bb6aa64 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -28,6 +28,7 @@ #include "BKE_modifier.h" #include "BLI_rand.h" +#include "BLI_dynstr.h" #include "DNA_modifier_types.h" #include "DNA_object_force_types.h" @@ -35,8 +36,16 @@ #include "GPU_draw.h" +enum { + VOLUME_SH_SLICE = 0, + VOLUME_SH_COBA, + VOLUME_SH_CUBIC, +}; + +#define VOLUME_SH_MAX (1 << (VOLUME_SH_CUBIC + 1)) + static struct { - struct GPUShader *volume_sh; + struct GPUShader *volume_sh[VOLUME_SH_MAX]; struct GPUShader *volume_coba_sh; struct GPUShader *volume_slice_sh; struct GPUShader *volume_slice_coba_sh; @@ -47,26 +56,43 @@ static struct { extern char datatoc_workbench_volume_vert_glsl[]; extern char datatoc_workbench_volume_frag_glsl[]; -void workbench_volume_engine_init(void) +static GPUShader *volume_shader_get(bool slice, bool coba, bool cubic) { - if (!e_data.volume_sh) { - e_data.volume_sh = DRW_shader_create( - datatoc_workbench_volume_vert_glsl, NULL, - datatoc_workbench_volume_frag_glsl, NULL); - e_data.volume_coba_sh = DRW_shader_create( - datatoc_workbench_volume_vert_glsl, NULL, - datatoc_workbench_volume_frag_glsl, - "#define USE_COBA\n"); - e_data.volume_slice_sh = DRW_shader_create( - datatoc_workbench_volume_vert_glsl, NULL, - datatoc_workbench_volume_frag_glsl, - "#define VOLUME_SLICE\n"); - e_data.volume_slice_coba_sh = DRW_shader_create( + int id = 0; + id += (slice) ? (1 << VOLUME_SH_SLICE) : 0; + id += (coba) ? (1 << VOLUME_SH_COBA) : 0; + id += (cubic) ? (1 << VOLUME_SH_CUBIC) : 0; + + if (!e_data.volume_sh[id]) { + DynStr *ds = BLI_dynstr_new(); + + if (slice) { + BLI_dynstr_append(ds, "#define VOLUME_SLICE\n"); + } + if (coba) { + BLI_dynstr_append(ds, "#define USE_COBA\n"); + } + if (cubic) { + BLI_dynstr_append(ds, "#define USE_TRICUBIC\n"); + } + + char *defines = BLI_dynstr_get_cstring(ds); + BLI_dynstr_free(ds); + + e_data.volume_sh[id] = DRW_shader_create( datatoc_workbench_volume_vert_glsl, NULL, datatoc_workbench_volume_frag_glsl, - "#define VOLUME_SLICE\n" - "#define USE_COBA\n"); + defines); + MEM_freeN(defines); + } + + return e_data.volume_sh[id]; +} + +void workbench_volume_engine_init(void) +{ + if (!e_data.dummy_tex) { float pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f}; e_data.dummy_tex = GPU_texture_create_3D(1, 1, 1, GPU_RGBA8, pixel, NULL); e_data.dummy_coba_tex = GPU_texture_create_1D(1, GPU_RGBA8, pixel, NULL); @@ -75,10 +101,9 @@ void workbench_volume_engine_init(void) void workbench_volume_engine_free(void) { - DRW_SHADER_FREE_SAFE(e_data.volume_sh); - DRW_SHADER_FREE_SAFE(e_data.volume_coba_sh); - DRW_SHADER_FREE_SAFE(e_data.volume_slice_sh); - DRW_SHADER_FREE_SAFE(e_data.volume_slice_coba_sh); + for (int i = 0; i < VOLUME_SH_MAX; ++i) { + DRW_SHADER_FREE_SAFE(e_data.volume_sh[i]); + } DRW_TEXTURE_FREE_SAFE(e_data.dummy_tex); DRW_TEXTURE_FREE_SAFE(e_data.dummy_coba_tex); } @@ -121,6 +146,8 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec const bool use_slice = (sds->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED && sds->axis_slice_method == AXIS_SLICE_SINGLE); + const bool cubic_interp = (sds->interp_method == VOLUME_INTERP_CUBIC); + GPUShader *sh = volume_shader_get(use_slice, sds->use_coba, cubic_interp); if (use_slice) { float invviewmat[4][4]; @@ -130,7 +157,6 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec ? axis_dominant_v3_single(invviewmat[2]) : sds->slice_axis - 1; - GPUShader *sh = (sds->use_coba) ? e_data.volume_slice_coba_sh : e_data.volume_slice_sh; grp = DRW_shgroup_create(sh, vedata->psl->volume_pass); DRW_shgroup_uniform_float_copy(grp, "slicePosition", sds->slice_depth); DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis); @@ -140,7 +166,6 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec BLI_halton_1D(3, 0.0, effect_info->jitter_index, &noise_ofs); int max_slices = max_iii(sds->res[0], sds->res[1], sds->res[2]) * sds->slice_per_voxel; - GPUShader *sh = (sds->use_coba) ? e_data.volume_coba_sh : e_data.volume_sh; grp = DRW_shgroup_create(sh, vedata->psl->volume_pass); DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)wpd->viewvecs, 3); DRW_shgroup_uniform_int_copy(grp, "samplesLen", max_slices); |