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authorCampbell Barton <campbell@blender.org>2022-10-06 04:12:09 +0300
committerCampbell Barton <campbell@blender.org>2022-10-06 04:13:00 +0300
commit87d737cd792183d409760ab1f0a778abb9f1daa3 (patch)
tree14e4a18e75eb3adc20e1b5579ab4fa27cadeb839 /source/blender/draw/engines/workbench
parent51bd26d0faad306183c58bff0865b72cf99fbe90 (diff)
Cleanup: spelling in code comments
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl4
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 11d7c85d43a..2a3b5337451 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -89,7 +89,7 @@ void main()
texel = (texel - 0.5) / vec4(textureSize(sceneColorTex, 0).xyxy);
/* Using texelFetch can bypass the mip range setting on some platform.
- * Using texture Lod fix this issue. Note that we need to disable filtering to get the right
+ * Using texture LOD fixes this issue. Note that we need to disable filtering to get the right
* texel values. */
vec4 color1 = textureLod(sceneColorTex, texel.xy, 0.0);
vec4 color2 = textureLod(sceneColorTex, texel.zw, 0.0);
@@ -200,7 +200,7 @@ void main()
vec2 get_random_vector(float offset)
{
- /* Interlieved gradient noise by Jorge Jimenez
+ /* Interleaved gradient noise by Jorge Jimenez
* http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare */
float ign = fract(offset +
52.9829189 * fract(0.06711056 * gl_FragCoord.x + 0.00583715 * gl_FragCoord.y));
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index afba3a0d784..133fe7f4b0f 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -30,7 +30,7 @@ vec4 sample_tricubic(sampler3D ima, vec3 co)
vec3 f = co - tc;
vec3 f2 = f * f;
vec3 f3 = f2 * f;
- /* Bspline coefs (optimized) */
+ /* Bspline coefficients (optimized). */
vec3 w3 = f3 / 6.0;
vec3 w0 = -w3 + f2 * 0.5 - f * 0.5 + 1.0 / 6.0;
vec3 w1 = f3 * 0.5 - f2 + 2.0 / 3.0;