diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/engines/workbench | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/engines/workbench')
6 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 1fe0202da5b..b23c01d9a5f 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -289,7 +289,7 @@ static float *create_disk_samples(int num_samples, int num_iterations) float it_add = (i / num_samples) * 0.499f; float r = fmodf((i + 0.5f + it_add) * num_samples_inv, 1.0f); double dphi; - BLI_hammersley_1D(i, &dphi); + BLI_hammersley_1d(i, &dphi); float phi = (float)dphi * 2.0f * M_PI + it_add; texels[i][0] = cosf(phi); @@ -321,7 +321,7 @@ static struct GPUTexture *create_jitter_texture(int num_samples) UNUSED_VARS(bsdf_split_sum_ggx, btdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx, ltc_disk_integral); - return DRW_texture_create_2D(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]); + return DRW_texture_create_2d(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]); } /* Functions */ @@ -336,8 +336,8 @@ static void workbench_init_object_data(DrawData *dd) static void workbench_init_oit_framebuffer(WORKBENCH_FramebufferList *fbl, DefaultTextureList *dtxl) { const float *size = DRW_viewport_size_get(); - e_data.oit_accum_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid); - e_data.oit_revealage_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid); + e_data.oit_accum_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid); + e_data.oit_revealage_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid); GPU_framebuffer_ensure_config(&fbl->transparent_accum_fb, { GPU_ATTACHMENT_TEXTURE(dtxl->depth), @@ -454,19 +454,19 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) e_data.normal_buffer_tx = NULL; e_data.cavity_buffer_tx = NULL; - e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid); + e_data.composite_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid); if (MATDATA_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) { - e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); + e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); } if (OBJECT_ID_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) { - e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], id_tex_format, &draw_engine_workbench_solid); + e_data.object_id_tx = DRW_texture_pool_query_2d(size[0], size[1], id_tex_format, &draw_engine_workbench_solid); } if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) { - e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid); + e_data.normal_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid); } if (CAVITY_ENABLED(wpd)) { - e_data.cavity_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16, &draw_engine_workbench_solid); + e_data.cavity_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16, &draw_engine_workbench_solid); } GPU_framebuffer_ensure_config(&fbl->prepass_fb, { @@ -489,7 +489,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) }); if (!MATDATA_PASS_ENABLED(wpd) && !GPU_unused_fb_slot_workaround()) { - e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); + e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); } GPU_framebuffer_ensure_config(&fbl->effect_fb, { @@ -584,7 +584,7 @@ static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl) const float *viewport_size = DRW_viewport_size_get(); const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; - e_data.ghost_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid); + e_data.ghost_depth_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid); GPU_framebuffer_ensure_config(&fbl->ghost_prepass_fb, { GPU_ATTACHMENT_TEXTURE(e_data.ghost_depth_tx), diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index c6aeefcef3b..dca65355c8f 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -186,13 +186,13 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera) int shrink_w_size[2] = {shrink_h_size[0], ceilf(size[1] / 8.0f)}; #endif - DRW_texture_ensure_2D(&txl->dof_source_tx, size[0], size[1], GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); - DRW_texture_ensure_2D(&txl->coc_halfres_tx, size[0], size[1], GPU_RG8, DRW_TEX_FILTER | DRW_TEX_MIPMAP); - wpd->dof_blur_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_solid); + DRW_texture_ensure_2d(&txl->dof_source_tx, size[0], size[1], GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); + DRW_texture_ensure_2d(&txl->coc_halfres_tx, size[0], size[1], GPU_RG8, DRW_TEX_FILTER | DRW_TEX_MIPMAP); + wpd->dof_blur_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_solid); #if 0 - wpd->coc_temp_tx = DRW_texture_pool_query_2D(shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid); - wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2D(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid); - wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2D(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid); + wpd->coc_temp_tx = DRW_texture_pool_query_2d(shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid); + wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid); + wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid); #endif GPU_framebuffer_ensure_config(&fbl->dof_downsample_fb, { diff --git a/source/blender/draw/engines/workbench/workbench_effect_taa.c b/source/blender/draw/engines/workbench/workbench_effect_taa.c index b61cbff39a9..cbc0e347d7d 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_taa.c +++ b/source/blender/draw/engines/workbench/workbench_effect_taa.c @@ -173,8 +173,8 @@ DRWPass *workbench_taa_create_pass(WORKBENCH_Data *vedata, GPUTexture **color_bu { const eGPUTextureFormat hist_buffer_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_RGBA8; - DRW_texture_ensure_fullscreen_2D(&txl->history_buffer_tx, hist_buffer_format, 0); - DRW_texture_ensure_fullscreen_2D(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); + DRW_texture_ensure_fullscreen_2d(&txl->history_buffer_tx, hist_buffer_format, 0); + DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); } { diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index bf5de40bbef..a31eb4963b8 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -313,13 +313,13 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) const float *viewport_size = DRW_viewport_size_get(); const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; - e_data.object_id_tx = DRW_texture_pool_query_2D( + e_data.object_id_tx = DRW_texture_pool_query_2d( size[0], size[1], GPU_R32UI, &draw_engine_workbench_transparent); - e_data.transparent_accum_tx = DRW_texture_pool_query_2D( + e_data.transparent_accum_tx = DRW_texture_pool_query_2d( size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_transparent); - e_data.transparent_revealage_tx = DRW_texture_pool_query_2D( + e_data.transparent_revealage_tx = DRW_texture_pool_query_2d( size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent); - e_data.composite_buffer_tx = DRW_texture_pool_query_2D( + e_data.composite_buffer_tx = DRW_texture_pool_query_2d( size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_transparent); GPU_framebuffer_ensure_config(&fbl->object_outline_fb, { diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c index 7a0e4150d28..c551a369b58 100644 --- a/source/blender/draw/engines/workbench/workbench_render.c +++ b/source/blender/draw/engines/workbench/workbench_render.c @@ -86,8 +86,8 @@ static bool workbench_render_framebuffers_init(void) const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - dtxl->color = GPU_texture_create_2D(size[0], size[1], GPU_RGBA16F, NULL, NULL); - dtxl->depth = GPU_texture_create_2D(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL); + dtxl->color = GPU_texture_create_2d(size[0], size[1], GPU_RGBA16F, NULL, NULL); + dtxl->depth = GPU_texture_create_2d(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL); if (!(dtxl->depth && dtxl->color)) { return false; diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index 90d68cebe24..0f5debc46d8 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -92,8 +92,8 @@ void workbench_volume_engine_init(void) { if (!e_data.dummy_tex) { float pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - e_data.dummy_tex = GPU_texture_create_3D(1, 1, 1, GPU_RGBA8, pixel, NULL); - e_data.dummy_coba_tex = GPU_texture_create_1D(1, GPU_RGBA8, pixel, NULL); + e_data.dummy_tex = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, pixel, NULL); + e_data.dummy_coba_tex = GPU_texture_create_1d(1, GPU_RGBA8, pixel, NULL); } } @@ -168,7 +168,7 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec } else { double noise_ofs; - BLI_halton_1D(3, 0.0, effect_info->jitter_index, &noise_ofs); + BLI_halton_1d(3, 0.0, effect_info->jitter_index, &noise_ofs); float dim[3], step_length, max_slice; float slice_ct[3] = {sds->res[0], sds->res[1], sds->res[2]}; mul_v3_fl(slice_ct, max_ff(0.001f, sds->slice_per_voxel)); |