diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 08:23:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-05 08:23:34 +0300 |
commit | 17e1e2bfd8dfbd6f6fc42cc305e93393342020f7 (patch) | |
tree | 8a164422f7eb7d3aa9f7473c19c80da535c29a05 /source/blender/draw/engines/workbench | |
parent | b62b923f544fa1df0aecd56f3568dd5185601306 (diff) |
Cleanup: correct spelling in comments
Diffstat (limited to 'source/blender/draw/engines/workbench')
6 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index eaa553a10de..9bd49bb84f8 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -288,7 +288,7 @@ void main() ls_ray_dir -= ls_ray_ori; - /* TODO: Align rays to volume center so that it mimics old behaviour of slicing the volume. */ + /* TODO: Align rays to volume center so that it mimics old behavior of slicing the volume. */ float dist = line_unit_box_intersect_dist(ls_ray_ori, ls_ray_dir); if (dist > 0.0) { diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c index 20c30d9ce68..feb48b2623d 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c +++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c @@ -75,7 +75,7 @@ static void workbench_taa_jitter_init_order(float (*table)[2], int num) swap_v2_v2(table[0], table[closest_index]); } - /* sort list based on furtest distance with previous */ + /* Sort list based on farthest distance with previous. */ for (int i = 0; i < num - 2; i++) { float f_squared_dist = 0.0; int f_index = i; diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index 73cd501190f..a00453fe125 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -104,7 +104,7 @@ static void workbench_dof_setup_samples(struct GPUUniformBuf **ubo, square_to_circle(x, y, &r, &T); samp[2] = r; - /* Bokeh shape parametrisation */ + /* Bokeh shape parameterization. */ if (bokeh_sides > 1.0f) { float denom = T - (2.0 * M_PI / bokeh_sides) * floorf((bokeh_sides * T + M_PI) / (2.0 * M_PI)); diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index 6aa794bda51..6e9118bfe46 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -76,7 +76,7 @@ void workbench_material_ubo_data(WORKBENCH_PrivateData *wpd, alpha *= mat->a; copy_v3_v3(data->base_color, &mat->r); metallic = mat->metallic; - roughness = sqrtf(mat->roughness); /* Remap to disney roughness. */ + roughness = sqrtf(mat->roughness); /* Remap to Disney roughness. */ } else { copy_v3_fl(data->base_color, 0.8f); diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index d157c260fbd..522aae7f542 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -225,7 +225,7 @@ BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_Material, 16) typedef struct WORKBENCH_Prepass { /** Hash storing shading group for each Material or GPUTexture to reduce state changes. */ struct GHash *material_hash; - /** First common (non-vcol and non-image colored) shading group to created subgroups. */ + /** First common (non-vertex-color and non-image-colored) shading group to created subgroups. */ struct DRWShadingGroup *common_shgrp; /** First Vertex Color shading group to created subgroups. */ struct DRWShadingGroup *vcol_shgrp; @@ -384,7 +384,7 @@ typedef struct WORKBENCH_ViewLayerData { struct GPUUniformBuf *cavity_sample_ubo; /** Blue noise texture used to randomize the sampling of some effects.*/ struct GPUTexture *cavity_jitter_tx; - /** Materials ubos allocated in a memblock for easy bookeeping. */ + /** Materials UBO's allocated in a memblock for easy bookkeeping. */ struct BLI_memblock *material_ubo; struct BLI_memblock *material_ubo_data; /** Number of samples for which cavity_sample_ubo is valid. */ diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index 881c186e3e5..99d945c311e 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -157,7 +157,7 @@ void workbench_shadow_cache_init(WORKBENCH_Data *data) DRWState state = DRW_STATE_DEPTH_LESS | DRW_STATE_STENCIL_ALWAYS; #endif - /* TODO(fclem): Merge into one pass with subpasses. */ + /* TODO(fclem): Merge into one pass with sub-passes. */ DRW_PASS_CREATE(psl->shadow_ps[0], state | depth_pass_state); DRW_PASS_CREATE(psl->shadow_ps[1], state | depth_fail_state); |