diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 12:29:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-08 12:30:05 +0300 |
commit | e89d42ddffef8892a8eb52d29e2a7329ad381204 (patch) | |
tree | 9997122e126d8da1b41e37ec414b340aa7dfba91 /source/blender/draw/engines/workbench | |
parent | a46ff1dd38a2d23a1c0ac05cad3155398fc19e92 (diff) |
Cleanup: move public doc-strings into headers for 'draw'
Ref T92709
Diffstat (limited to 'source/blender/draw/engines/workbench')
5 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c index 8206add7412..f4014fac41f 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c +++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c @@ -371,7 +371,6 @@ void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata) } } -/* Return true if render is not cached. */ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata) { WORKBENCH_PrivateData *wpd = vedata->stl->wpd; diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 1db21cb4124..5bc2c53e253 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -473,8 +473,6 @@ void workbench_cache_finish(void *ved) } } -/* Used by viewport rendering & final rendering. - * Do one render loop iteration (i.e: One TAA sample). */ void workbench_draw_sample(void *ved) { WORKBENCH_Data *vedata = ved; diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index aaa1a5a6ff6..d70633eaa85 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -244,7 +244,6 @@ DRWShadingGroup *workbench_material_setup_ex(WORKBENCH_PrivateData *wpd, } } -/* If ima is null, search appropriate image node but will fallback to purple texture otherwise. */ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd, Object *ob, int mat_nr, diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index e17bd7d9956..42c873c7691 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -414,6 +414,10 @@ void workbench_opaque_cache_init(WORKBENCH_Data *data); /* workbench_transparent.c */ void workbench_transparent_engine_init(WORKBENCH_Data *data); void workbench_transparent_cache_init(WORKBENCH_Data *data); +/** + * Redraw the transparent passes but with depth test + * to output correct outline IDs and depth. + */ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data); /* workbench_shadow.c */ @@ -463,6 +467,9 @@ int workbench_antialiasing_sample_count_get(WORKBENCH_PrivateData *wpd); void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata); void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata); void workbench_antialiasing_view_updated(WORKBENCH_Data *vedata); +/** + * Return true if render is not cached. + */ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata); void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata); @@ -491,6 +498,9 @@ DRWShadingGroup *workbench_material_setup_ex(WORKBENCH_PrivateData *wpd, eV3DShadingColorType color_type, eWORKBENCH_DataType datatype, bool *r_transp); +/** + * If `ima` is null, search appropriate image node but will fallback to purple texture otherwise. + */ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd, Object *ob, int mat_nr, @@ -535,6 +545,10 @@ void workbench_engine_init(void *ved); void workbench_cache_init(void *ved); void workbench_cache_populate(void *ved, Object *ob); void workbench_cache_finish(void *ved); +/** + * Used by viewport rendering & final rendering. + * Do one render loop iteration (i.e: One TAA sample). + */ void workbench_draw_sample(void *ved); void workbench_draw_finish(void *ved); diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c index ad855cb284c..3be005b43d0 100644 --- a/source/blender/draw/engines/workbench/workbench_transparent.c +++ b/source/blender/draw/engines/workbench/workbench_transparent.c @@ -149,8 +149,6 @@ void workbench_transparent_cache_init(WORKBENCH_Data *vedata) } } -/* Redraw the transparent passes but with depth test - * to output correct outline IDs and depth. */ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data) { WORKBENCH_PrivateData *wpd = data->stl->wpd; |