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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:59:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 20:51:55 +0300 |
commit | 24c846b2b4f1617ebfeb799045d284a9e24fa9ed (patch) | |
tree | 45fc3e78dc247a005fc9a5c25463cb8f21302eea /source/blender/draw/engines/workbench | |
parent | 987d14a3b2427e9d1c136ddbea0a2eb9b25170f6 (diff) |
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex
This adds the opportunity to use it in multiple places.
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl index 8e2f7ba4735..6bfa351aeb0 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shader_interface_lib.glsl @@ -1,10 +1,4 @@ -#ifdef GPU_VERTEX_SHADER -# define IN_OUT out -#else -# define IN_OUT in -#endif - IN_OUT ShaderStageInterface { vec3 normal_interp; |