diff options
author | Miguel Pozo <pragma37> | 2020-07-20 14:56:29 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (patch) | |
tree | 429ff41337ee08bf373082a26043abf8751d8130 /source/blender/draw/engines/workbench | |
parent | a9644c812fc17b38503828d6edf7d259b6fe0e74 (diff) |
Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for
OpenGL based render engines.
Differential Revision: https://developer.blender.org/D8305
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 5fff55e2f26..53119723fab 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -641,7 +641,7 @@ RenderEngineType DRW_engine_viewport_workbench_type = { NULL, WORKBENCH_ENGINE, N_("Workbench"), - RE_INTERNAL | RE_USE_STEREO_VIEWPORT, + RE_INTERNAL | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT, NULL, &DRW_render_to_image, NULL, |