diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-09 13:29:02 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-09 13:29:02 +0300 |
commit | cc74020b5ac7d974e91279e23efc80141c229b3c (patch) | |
tree | b48fe326706a8974f30385f8d861bcdd2bda0e7e /source/blender/draw/engines/workbench | |
parent | f55026d46861a3cb0108ad3f7bab8ed0610f660d (diff) |
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.
I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.
Reviewed By: Clément
Differential Revision: http://developer.blender.org/D4504
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_render.c | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 45f1c632a05..a6c41f41198 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -38,6 +38,7 @@ #include "DNA_modifier_types.h" #include "DNA_node_types.h" +#include "ED_view3d.h" #include "GPU_shader.h" #include "GPU_texture.h" diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c index c551a369b58..7ad8eea1c6e 100644 --- a/source/blender/draw/engines/workbench/workbench_render.c +++ b/source/blender/draw/engines/workbench/workbench_render.c @@ -28,6 +28,8 @@ #include "DRW_render.h" +#include "ED_view3d.h" + #include "GPU_shader.h" #include "DEG_depsgraph.h" |