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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-03 16:31:03 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-03 16:31:03 +0300
commit2bf333b35dda46e9ec870b4aeec431562284eaf8 (patch)
tree4ebcd5c9e73d2e9800905a7606690474e6cf919b /source/blender/draw/engines/workbench
parent1833e8d7b0945605fda5beb8f224b019aaf7d6a8 (diff)
Workbench: studiolight
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c15
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c13
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h4
-rw-r--r--source/blender/draw/engines/workbench/workbench_studiolight.c138
4 files changed, 146 insertions, 24 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index d4d14125116..f758918d577 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -58,20 +58,7 @@ static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), I
BLI_assert(props &&
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
-
- const float diffuse_x_pos[3] = {1.0, 0.8, 0.6};
- const float diffuse_x_neg[3] = {1.0, 0.6, 0.6};
- const float diffuse_y_pos[3] = {0.9, 0.9, 1.0};
- const float diffuse_y_neg[3] = {0.05, 0.025, 0.025};
- const float diffuse_z_pos[3] = {0.8, 0.8, 0.75};
- const float diffuse_z_neg[3] = {1.0, 0.95, 0.8};
-
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_pos", diffuse_y_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_neg", diffuse_y_neg, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_pos", diffuse_z_pos, 3);
- BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_neg", diffuse_z_neg, 3);
+ UNUSED_VARS_NDEBUG(props);
}
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index b095890f873..69d983b96c7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -257,10 +257,6 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- ViewLayer *view_layer = draw_ctx->view_layer;
- IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
-
const DRWContextState *DCS = DRW_context_state_get();
wpd->material_hash = BLI_ghash_ptr_new(__func__);
@@ -269,10 +265,12 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
if (v3d) {
wpd->drawtype_lighting = v3d->drawtype_lighting;
wpd->drawtype_options = v3d->drawtype_options;
+ wpd->drawtype_studiolight = v3d->drawtype_studiolight;
}
else {
wpd->drawtype_lighting = V3D_LIGHTING_STUDIO;
wpd->drawtype_options = 0;
+ wpd->drawtype_studiolight = 0;
}
select_deferred_shaders(wpd);
@@ -281,12 +279,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_UBO_World *wd = &wpd->world_data;
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
- copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos"));
- copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg"));
- copy_v3_v3(wd->diffuse_light_y_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_pos"));
- copy_v3_v3(wd->diffuse_light_y_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_neg"));
- copy_v3_v3(wd->diffuse_light_z_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_pos"));
- copy_v3_v3(wd->diffuse_light_z_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_neg"));
+ studiolight_update_world(wpd->drawtype_studiolight, wd);
psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index d94cce6e880..1f66fb31095 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -73,6 +73,7 @@ typedef struct WORKBENCH_PrivateData {
struct GPUShader *composite_sh;
short drawtype_lighting;
short drawtype_options;
+ short drawtype_studiolight;
struct GPUUniformBuffer *world_ubo;
WORKBENCH_UBO_World world_data;
} WORKBENCH_PrivateData; /* Transient data */
@@ -113,4 +114,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata);
void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob);
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
+/* workbench_studiolight.c */
+void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd);
+
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_studiolight.c b/source/blender/draw/engines/workbench/workbench_studiolight.c
new file mode 100644
index 00000000000..f93a7341212
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_studiolight.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_studiolight.h
+ * \ingroup draw_engine
+ */
+ #include "DRW_engine.h"
+#include "workbench_private.h"
+
+#include "BLI_math.h"
+
+
+#define STUDIOLIGHT_X_POS 0
+#define STUDIOLIGHT_X_NEG 1
+#define STUDIOLIGHT_Y_POS 2
+#define STUDIOLIGHT_Y_NEG 3
+#define STUDIOLIGHT_Z_POS 4
+#define STUDIOLIGHT_Z_NEG 5
+
+const float studiolights[][6][3] = {
+ {
+ {1.0, 0.8, 0.6},
+ {1.0, 0.6, 0.6},
+ {0.9, 0.9, 1.0},
+ {0.05, 0.025, 0.025},
+ {0.8, 0.8, 0.75},
+ {1.0, 0.95, 0.8},
+ },
+ {
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.0, 0.0, 0.0},
+ {0.8, 0.8, 1.0},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.4, 0.3, 0.8},
+ {0.4, 0.3, 0.8},
+ {0.8, 0.8, 0.2},
+ {0.0, 0.0, 0.0},
+ {0.4, 0.4, 0.8},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.2, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.2, 0.2, 0.0},
+ {0.8, 0.6, 0.4},
+ {0.0, 0.0, 0.0},
+ },
+ {
+ {0.8, 0.2, 0.0},
+ {0.8, 0.2, 0.0},
+ {0.8, 0.6, 0.0},
+ {0.2, 0.2, 0.0},
+ {1.0, 0.5, 0.0},
+ {0.0, 0.0, 0.0},
+ },
+};
+
+void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd) {
+ copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]);
+ copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]);
+ copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]);
+ copy_v3_v3(wd->diffuse_light_y_neg, studiolights[studio_light][STUDIOLIGHT_Y_NEG]);
+ copy_v3_v3(wd->diffuse_light_z_pos, studiolights[studio_light][STUDIOLIGHT_Z_POS]);
+ copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]);
+}
+
+unsigned int *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size) {
+ unsigned int* rect = MEM_mallocN(icon_size * icon_size * sizeof(unsigned int), __func__);
+ int icon_center = icon_size / 2;
+ float sphere_radius = icon_center * 0.9;
+
+ int offset = 0;
+ for (int y = 0 ; y < icon_size ; y ++) {
+ float dy = y - icon_center;
+ for (int x = 0 ; x < icon_size ; x ++) {
+ float dx = x - icon_center;
+ /* calculate aliasing */
+ float alias = 0;
+ const float alias_step = 0.2;
+ for (float ay = dy - 0.5; ay < dy + 0.5 ; ay += alias_step) {
+ for (float ax = dx - 0.5; ax < dx + 0.5 ; ax += alias_step) {
+ if (sqrt(ay*ay + ax*ax) < sphere_radius) {
+ alias += alias_step*alias_step;
+ }
+ }
+ }
+ unsigned int pixelresult = 0x0;
+ unsigned int alias_i = clamp_i(alias * 256, 0, 255);
+ if (alias_i != 0) {
+ /* calculate normal */
+ unsigned int alias_mask = alias_i << 24;
+ float normal[3];
+ normal[0] = dx / sphere_radius;
+ normal[1] = dy / sphere_radius;
+ normal[2] = sqrt(-(normal[0]*normal[0])-(normal[1]*normal[1]) + 1);
+ normalize_v3(normal);
+
+ float color[3];
+ mul_v3_v3fl(color, studiolights[studiolight_id][STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
+
+ pixelresult = rgb_to_cpack(
+ linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])
+ ) | alias_mask;
+ }
+ rect[offset++] = pixelresult;
+ }
+ }
+ return rect;
+} \ No newline at end of file