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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 00:04:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 00:04:49 +0300 |
commit | bb1e2a80e4e9e9af68815e8d1cabee8ab831918e (patch) | |
tree | 5fc8580c93eef3e1d5ee7f993eeaebc07338521e /source/blender/draw/engines/workbench | |
parent | 710e46cb2d966d4a05064e3284aefe71e1bc99b2 (diff) |
Cleanup: Workbench: Remove extern shader strings
This is not needed anymore with the new dependency system.
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_shader.cc | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_shader.cc b/source/blender/draw/engines/workbench/workbench_shader.cc index b38286303f1..011a3fd3b13 100644 --- a/source/blender/draw/engines/workbench/workbench_shader.cc +++ b/source/blender/draw/engines/workbench/workbench_shader.cc @@ -27,52 +27,6 @@ #include "workbench_engine.h" #include "workbench_private.h" -extern char datatoc_common_math_lib_glsl[]; -extern char datatoc_common_math_geom_lib_glsl[]; -extern char datatoc_common_hair_lib_glsl[]; -extern char datatoc_common_pointcloud_lib_glsl[]; -extern char datatoc_common_view_lib_glsl[]; -extern char datatoc_common_smaa_lib_glsl[]; - -extern char datatoc_workbench_prepass_vert_glsl[]; -extern char datatoc_workbench_prepass_hair_vert_glsl[]; -extern char datatoc_workbench_prepass_pointcloud_vert_glsl[]; -extern char datatoc_workbench_prepass_frag_glsl[]; - -extern char datatoc_workbench_effect_cavity_frag_glsl[]; -extern char datatoc_workbench_effect_outline_frag_glsl[]; -extern char datatoc_workbench_effect_dof_frag_glsl[]; -extern char datatoc_workbench_effect_taa_frag_glsl[]; -extern char datatoc_workbench_effect_smaa_frag_glsl[]; -extern char datatoc_workbench_effect_smaa_vert_glsl[]; - -extern char datatoc_workbench_composite_frag_glsl[]; - -extern char datatoc_workbench_transparent_accum_frag_glsl[]; -extern char datatoc_workbench_transparent_resolve_frag_glsl[]; - -extern char datatoc_workbench_merge_infront_frag_glsl[]; - -extern char datatoc_workbench_shadow_vert_glsl[]; -extern char datatoc_workbench_shadow_geom_glsl[]; -extern char datatoc_workbench_shadow_caps_geom_glsl[]; -extern char datatoc_workbench_shadow_debug_frag_glsl[]; - -extern char datatoc_workbench_volume_vert_glsl[]; -extern char datatoc_workbench_volume_frag_glsl[]; - -extern char datatoc_workbench_cavity_lib_glsl[]; -extern char datatoc_workbench_common_lib_glsl[]; -extern char datatoc_workbench_curvature_lib_glsl[]; -extern char datatoc_workbench_data_lib_glsl[]; -extern char datatoc_workbench_image_lib_glsl[]; -extern char datatoc_workbench_matcap_lib_glsl[]; -extern char datatoc_workbench_material_lib_glsl[]; -extern char datatoc_workbench_world_light_lib_glsl[]; - -extern char datatoc_gpu_shader_depth_only_frag_glsl[]; -extern char datatoc_gpu_shader_common_obinfos_lib_glsl[]; - /* Maximum number of variations. */ #define MAX_LIGHTING 3 |