Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-06-29 09:05:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-29 09:05:38 +0300
commit9bd0c63382bf226c271c40d5a5967c22c75718ea (patch)
tree97ad1061c10f39498459d54da34caddd59d39fbd /source/blender/draw/engines/workbench
parentbe983295ea14af226b3c824a035ccee9d416c67f (diff)
parentaf36dd4664ddf35c7ad99f05f9878ce1acf787bd (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl1
-rw-r--r--source/blender/draw/engines/workbench/solid_mode.c1
-rw-r--r--source/blender/draw/engines/workbench/transparent_mode.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_fxaa.c1
5 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
index 450cb3e680b..41726a774eb 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
@@ -5,4 +5,3 @@ void main()
{
objectId = uint(object_id);
}
-
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 1b3737193b0..c21dd2af684 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -80,4 +80,3 @@ void main()
transparentAccum = vec4(shaded_color * weight, alpha);
revealageAccum = weight;
}
-
diff --git a/source/blender/draw/engines/workbench/solid_mode.c b/source/blender/draw/engines/workbench/solid_mode.c
index a3a42e10c8e..b28263d48cf 100644
--- a/source/blender/draw/engines/workbench/solid_mode.c
+++ b/source/blender/draw/engines/workbench/solid_mode.c
@@ -99,4 +99,3 @@ DrawEngineType draw_engine_workbench_solid = {
NULL,
NULL,
};
-
diff --git a/source/blender/draw/engines/workbench/transparent_mode.c b/source/blender/draw/engines/workbench/transparent_mode.c
index c5d3db4b390..3c4f7796c2b 100644
--- a/source/blender/draw/engines/workbench/transparent_mode.c
+++ b/source/blender/draw/engines/workbench/transparent_mode.c
@@ -93,4 +93,3 @@ DrawEngineType draw_engine_workbench_transparent = {
NULL,
NULL,
};
-
diff --git a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
index aeccb7646c7..1beb35e6440 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
@@ -60,4 +60,3 @@ void workbench_fxaa_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.effect_fxaa_sh);
}
-