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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-28 15:09:48 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-28 15:39:15 +0300
commit2b4c7600b763f252a0e7f54d80cd8e3005871f5e (patch)
tree7b3e6ea752f40f9f2dd3ff3027ed791a7a6e28ea /source/blender/draw/engines/workbench
parentdaa47e5e80d276dff74d27c6675f29c8e3e1ed76 (diff)
Workbench: Anti-aliasing refactor
- TAA is also enabled for Forward rendering - Uses less GPU memory (removed one history buffer) - TAA is done after the color management - consolidated the aa code between forward and deferred rendering (workbench_effects_aa.c)
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c24
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_aa.c75
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_fxaa.c16
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_taa.c57
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c14
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h15
6 files changed, 124 insertions, 77 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index f2fb52d96d4..3b73154846f 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -410,16 +410,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
}
{
- if (TAA_ENABLED(wpd)) {
- psl->effect_aa_pass = workbench_taa_create_pass(vedata, &e_data.composite_buffer_tx);
- }
- else if (FXAA_ENABLED(wpd)) {
- psl->effect_aa_pass = workbench_fxaa_create_pass(&e_data.effect_buffer_tx);
- stl->effects->jitter_index = 0;
- }
- else {
- psl->effect_aa_pass = NULL;
- }
+ workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
}
{
@@ -844,11 +835,9 @@ void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_FramebufferList *fbl = vedata->fbl;
WORKBENCH_PrivateData *wpd = stl->g_data;
- WORKBENCH_EffectInfo *effect_info = stl->effects;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- const bool taa_enabled = TAA_ENABLED(wpd);
- if (taa_enabled) {
+ if (TAA_ENABLED(wpd)) {
workbench_taa_draw_scene_start(vedata);
}
@@ -886,13 +875,6 @@ void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
DRW_draw_pass(psl->composite_pass);
}
- GPUTexture *final_color_tx = e_data.composite_buffer_tx;
- if (taa_enabled) {
- workbench_taa_draw_pass(effect_info, psl->effect_aa_pass);
- final_color_tx = effect_info->final_color_tx;
- workbench_taa_draw_scene_end(vedata);
- }
-
- workbench_fxaa_draw_pass(wpd, fbl->effect_fb, final_color_tx, psl->effect_aa_pass);
+ workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
workbench_private_data_free(wpd);
}
diff --git a/source/blender/draw/engines/workbench/workbench_effect_aa.c b/source/blender/draw/engines/workbench/workbench_effect_aa.c
new file mode 100644
index 00000000000..4f1ca7f561b
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_effect_aa.c
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_effect_aa.c
+ * \ingroup draw_engine
+ */
+
+#include "workbench_private.h"
+
+
+void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_EffectInfo *effect_info = stl->effects;
+
+ if (TAA_ENABLED(wpd)) {
+ psl->effect_aa_pass = workbench_taa_create_pass(vedata, tx);
+ }
+ else if (FXAA_ENABLED(wpd)) {
+ psl->effect_aa_pass = workbench_fxaa_create_pass(tx);
+ effect_info->jitter_index = 0;
+ }
+ else {
+ psl->effect_aa_pass = NULL;
+ }
+}
+
+void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+ WORKBENCH_FramebufferList *fbl = vedata->fbl;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_EffectInfo *effect_info = stl->effects;
+
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ if (FXAA_ENABLED(wpd)) {
+ GPU_framebuffer_bind(fbl->effect_fb);
+ DRW_transform_to_display(tx);
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ DRW_draw_pass(psl->effect_aa_pass);
+ }
+ else if (TAA_ENABLED(wpd)) {
+ GPU_framebuffer_bind(fbl->effect_fb);
+ DRW_transform_to_display(tx);
+
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ workbench_taa_draw_pass(effect_info, psl->effect_aa_pass);
+ workbench_taa_draw_scene_end(vedata);
+ }
+ else {
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ DRW_transform_to_display(tx);
+ }
+}
diff --git a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
index 6b1d17d74cf..aeccb7646c7 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
@@ -56,22 +56,6 @@ DRWPass *workbench_fxaa_create_pass(GPUTexture **color_buffer_tx)
return pass;
}
-void workbench_fxaa_draw_pass(WORKBENCH_PrivateData *wpd, GPUFrameBuffer *fb, GPUTexture *tx, DRWPass *effect_aa_pass)
-{
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- if (FXAA_ENABLED(wpd)) {
- GPU_framebuffer_bind(fb);
- DRW_transform_to_display(tx);
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_draw_pass(effect_aa_pass);
- }
- else {
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_transform_to_display(tx);
- }
-
-}
-
void workbench_fxaa_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.effect_fxaa_sh);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_taa.c b/source/blender/draw/engines/workbench/workbench_effect_taa.c
index 973ad6c6eab..43dfbd235b6 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_taa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_taa.c
@@ -1,3 +1,28 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_effect_taa.c
+ * \ingroup draw_engine
+ */
+
#include "workbench_private.h"
#include "BLI_jitter_2d.h"
@@ -139,22 +164,16 @@ DRWPass *workbench_taa_create_pass(WORKBENCH_Data *vedata, GPUTexture **color_bu
* so for now it is inversed.
*/
int previous_jitter_index = effect_info->jitter_index;
- bool previous_jitter_even = (previous_jitter_index & 1) == 0;
{
- DRW_texture_ensure_fullscreen_2D(&txl->history_buffer1_tx, GPU_RGBA16F, 0);
- DRW_texture_ensure_fullscreen_2D(&txl->history_buffer2_tx, GPU_RGBA16F, 0);
+ DRW_texture_ensure_fullscreen_2D(&txl->history_buffer_tx, GPU_RGBA16F, 0);
DRW_texture_ensure_fullscreen_2D(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0);
}
{
- GPU_framebuffer_ensure_config(&fbl->effect_taa_even_fb, {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(txl->history_buffer1_tx),
- });
- GPU_framebuffer_ensure_config(&fbl->effect_taa_uneven_fb, {
+ GPU_framebuffer_ensure_config(&fbl->effect_taa_fb, {
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(txl->history_buffer2_tx),
+ GPU_ATTACHMENT_TEXTURE(txl->history_buffer_tx),
});
GPU_framebuffer_ensure_config(&fbl->depth_buffer_fb, {
GPU_ATTACHMENT_TEXTURE(txl->depth_buffer_tx),
@@ -165,25 +184,10 @@ DRWPass *workbench_taa_create_pass(WORKBENCH_Data *vedata, GPUTexture **color_bu
DRWPass *pass = DRW_pass_create("Effect TAA", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_taa_sh, pass);
DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", color_buffer_tx);
- if (previous_jitter_even) {
- DRW_shgroup_uniform_texture_ref(grp, "historyBuffer", &txl->history_buffer2_tx);
- }
- else {
- DRW_shgroup_uniform_texture_ref(grp, "historyBuffer", &txl->history_buffer1_tx);
- }
-
+ DRW_shgroup_uniform_texture_ref(grp, "historyBuffer", &txl->history_buffer_tx);
DRW_shgroup_uniform_float(grp, "mixFactor", &effect_info->taa_mix_factor, 1);
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
- if (previous_jitter_even) {
- effect_info->final_color_tx = txl->history_buffer1_tx;
- effect_info->final_color_fb = fbl->effect_taa_even_fb;
- }
- else {
- effect_info->final_color_tx = txl->history_buffer2_tx;
- effect_info->final_color_fb = fbl->effect_taa_uneven_fb;
- }
-
/*
* Set the offset for the cavity shader so every iteration different
* samples will be selected
@@ -269,14 +273,13 @@ void workbench_taa_draw_scene_end(WORKBENCH_Data *vedata)
GPU_framebuffer_blit(fbl->depth_buffer_fb, 0, dfbl->depth_only_fb, 0, GPU_DEPTH_BIT);
}
-
+ GPU_framebuffer_blit(dfbl->color_only_fb, 0, fbl->effect_taa_fb, 0, GPU_COLOR_BIT);
DRW_viewport_matrix_override_unset_all();
}
void workbench_taa_draw_pass(WORKBENCH_EffectInfo *effect_info, DRWPass *pass)
{
- GPU_framebuffer_bind(effect_info->final_color_fb);
DRW_draw_pass(pass);
copy_m4_m4(effect_info->last_mat, effect_info->curr_mat);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index dd57bec05f6..41d16780d33 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -287,7 +287,6 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
forward_vert, NULL,
forward_depth_frag, defines_hair);
- workbench_fxaa_engine_init();
e_data.checker_depth_sh = DRW_shader_create_fullscreen(
datatoc_workbench_checkerboard_depth_frag_glsl, NULL);
@@ -296,6 +295,9 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
MEM_freeN(defines);
MEM_freeN(defines_hair);
}
+ workbench_fxaa_engine_init();
+ workbench_taa_engine_init(vedata);
+
select_forward_shaders(wpd);
const float *viewport_size = DRW_viewport_size_get();
@@ -359,7 +361,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
}
{
- psl->effect_aa_pass = workbench_fxaa_create_pass(&e_data.effect_buffer_tx);
+ workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
}
/* Checker Depth */
@@ -582,6 +584,10 @@ void workbench_forward_draw_scene(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ if (TAA_ENABLED(wpd)) {
+ workbench_taa_draw_scene_start(vedata);
+ }
+
/* Write Depth + Object ID */
const float clear_outline[4] = {0.0f};
GPU_framebuffer_bind(fbl->object_outline_fb);
@@ -606,8 +612,8 @@ void workbench_forward_draw_scene(WORKBENCH_Data *vedata)
GPU_framebuffer_bind(fbl->composite_fb);
DRW_draw_pass(psl->composite_pass);
- /* Color correct */
- workbench_fxaa_draw_pass(wpd, fbl->effect_fb, e_data.composite_buffer_tx, psl->effect_aa_pass);
+ /* Color correct and Anti aliasing */
+ workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
/* Apply checker pattern */
GPU_framebuffer_bind(dfbl->depth_only_fb);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 5f938b8f0b2..5eb7631104d 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -69,8 +69,7 @@ typedef struct WORKBENCH_FramebufferList {
struct GPUFrameBuffer *composite_fb;
struct GPUFrameBuffer *effect_fb;
- struct GPUFrameBuffer *effect_taa_even_fb;
- struct GPUFrameBuffer *effect_taa_uneven_fb;
+ struct GPUFrameBuffer *effect_taa_fb;
struct GPUFrameBuffer *depth_buffer_fb;
/* Forward render buffers */
@@ -80,8 +79,7 @@ typedef struct WORKBENCH_FramebufferList {
} WORKBENCH_FramebufferList;
typedef struct WORKBENCH_TextureList {
- struct GPUTexture *history_buffer1_tx;
- struct GPUTexture *history_buffer2_tx;
+ struct GPUTexture *history_buffer_tx;
struct GPUTexture *depth_buffer_tx;
} WORKBENCH_TextureList;
@@ -195,10 +193,6 @@ typedef struct WORKBENCH_EffectInfo {
int jitter_index;
float taa_mix_factor;
bool view_updated;
-
- /* The TX that holds the last color data */
- struct GPUTexture *final_color_tx;
- struct GPUFrameBuffer *final_color_fb;
} WORKBENCH_EffectInfo;
typedef struct WORKBENCH_MaterialData {
@@ -258,11 +252,14 @@ void workbench_forward_cache_init(WORKBENCH_Data *vedata);
void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob);
void workbench_forward_cache_finish(WORKBENCH_Data *vedata);
+/* workbench_effect_aa.c */
+void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx);
+void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx);
+
/* workbench_effect_fxaa.c */
void workbench_fxaa_engine_init(void);
void workbench_fxaa_engine_free(void);
DRWPass *workbench_fxaa_create_pass(GPUTexture **color_buffer_tx);
-void workbench_fxaa_draw_pass(WORKBENCH_PrivateData *wpd, GPUFrameBuffer *fb, GPUTexture *tx, DRWPass *effect_aa_pass);
/* workbench_effect_taa.c */
void workbench_taa_engine_init(WORKBENCH_Data *vedata);