diff options
author | Hans Goudey <h.goudey@me.com> | 2022-04-22 18:43:48 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-22 18:44:01 +0300 |
commit | 5b87862ddca2cb1b9351a5e250e1743b7245f38b (patch) | |
tree | 53d6e591709d50bcf77ac444f2cb10c12c1874e9 /source/blender/draw/engines/workbench | |
parent | 8f05a547d539feb4a8da35ee15239fa46ff38083 (diff) |
Curves: Further split of curves draw code from particles
Extends the changes started in f31c3f8114616bb to completely separate
much of the DRW curves code from the particle hair drawing. In the short
term this increases duplication, but the idea is to simplify development
by making it easier to do larger changes to the new code, and the new
system will replace the particle hair at some point.
After this, only the shaders themselves are shared.
Differential Revision: https://developer.blender.org/D14699
Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c index 72de3fe298a..1279682e899 100644 --- a/source/blender/draw/engines/workbench/workbench_render.c +++ b/source/blender/draw/engines/workbench/workbench_render.c @@ -170,9 +170,9 @@ void workbench_render(void *ved, RenderEngine *engine, RenderLayer *render_layer DRW_render_instance_buffer_finish(); - /* Also we weed to have a correct FBO bound for #DRW_hair_update */ + /* Also we weed to have a correct FBO bound for #DRW_curves_update */ GPU_framebuffer_bind(dfbl->default_fb); - DRW_hair_update(); + DRW_curves_update(); GPU_framebuffer_bind(dfbl->default_fb); GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f); |