Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-02-16 13:15:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-16 13:15:45 +0300
commitc03650073e60194500e13dc996168c4930970f5b (patch)
treec9cbaa7533bf1e7712aaa12594be030a23295477 /source/blender/draw/engines
parenta059f072741d671ad882c44e93f6f62bb38f27d8 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c6
3 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index bd6c6242f86..91214f6c437 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -23,7 +23,7 @@
*
* There are 2 methods to achieve this effect.
* - The first uses projection matrix offsetting and sample accumulation to give reference quality
- * depth of field. But this needs many samples to hide the undersampling.
+ * depth of field. But this needs many samples to hide the under-sampling.
* - The second one is a post-processing based one. It follows the implementation described in
* the presentation "Life of a Bokeh - Siggraph 2018" from Guillaume Abadie. There are some
* difference with our actual implementation that prioritize quality.
@@ -139,7 +139,7 @@ bool EEVEE_depth_of_field_jitter_get(EEVEE_EffectsInfo *fx,
r_jitter[1] = (float)ring_sample / ring_sample_count;
{
- /* Bokeh shape parametrisation */
+ /* Bokeh shape parameterization. */
float r = r_jitter[0];
float T = r_jitter[1] * 2.0f * M_PI;
@@ -388,7 +388,7 @@ static void dof_bokeh_pass_init(EEVEE_FramebufferList *fbl,
}
/**
- * Ouputs halfResColorBuffer and halfResCocBuffer.
+ * Outputs halfResColorBuffer and halfResCocBuffer.
**/
static void dof_setup_pass_init(EEVEE_FramebufferList *fbl,
EEVEE_PassList *psl,
@@ -422,7 +422,7 @@ static void dof_setup_pass_init(EEVEE_FramebufferList *fbl,
}
/**
- * Ouputs min & max coc in each 8x8 half res pixel tiles (so 1/16th of fullres).
+ * Outputs min & max COC in each 8x8 half res pixel tiles (so 1/16th of full resolution).
**/
static void dof_flatten_tiles_pass_init(EEVEE_FramebufferList *fbl,
EEVEE_PassList *psl,
@@ -453,7 +453,7 @@ static void dof_flatten_tiles_pass_init(EEVEE_FramebufferList *fbl,
}
/**
- * Dilates the min & max cocs to cover maximum coc values.
+ * Dilates the min & max COCS to cover maximum COC values.
* Output format/dimensions should be the same as coc_flatten_pass as they are swapped for
* doing multiple dilation passes.
**/
@@ -536,7 +536,7 @@ static void dof_dilate_tiles_pass_draw(EEVEE_FramebufferList *fbl,
}
/**
- * Create mipmaped color & coc textures for gather passes.
+ * Create mipmaped color & COC textures for gather passes.
**/
static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl,
EEVEE_PassList *psl,
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 77586f4b43a..18d3e453c5d 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -517,7 +517,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_viewport_request_redraw();
}
- /* Record pers matrix for the next frame. */
+ /* Record perspective matrix for the next frame. */
DRW_view_persmat_get(effects->taa_view, effects->prev_persmat, false);
/* Update double buffer status if render mode. */
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 8fa7d899b6b..226d98cc50d 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -173,14 +173,14 @@ void EEVEE_temporal_sampling_matrices_calc(EEVEE_EffectsInfo *effects, const dou
/* Get focus distance in NDC. */
float focus_pt[3] = {0.0f, 0.0f, -focus_distance};
mul_project_m4_v3(winmat, focus_pt);
- /* Get pixel footprint in viewspace. */
+ /* Get pixel footprint in view-space. */
float jitter_scaled[3] = {dof_jitter[0], dof_jitter[1], focus_pt[2]};
float center[3] = {0.0f, 0.0f, focus_pt[2]};
mul_project_m4_v3(wininv, jitter_scaled);
mul_project_m4_v3(wininv, center);
- /* FIXME(fclem) The offset is noticeably large and the culling might make object pop out
- * of the bluring radius. To fix this, use custom enlarged culling matrix. */
+ /* FIXME(fclem): The offset is noticeably large and the culling might make object pop out
+ * of the blurring radius. To fix this, use custom enlarged culling matrix. */
sub_v2_v2v2(jitter_scaled, jitter_scaled, center);
add_v2_v2(viewmat[3], jitter_scaled);