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authorPhilipp Oeser <info@graphics-engineer.com>2020-04-22 15:23:00 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-04-22 15:23:00 +0300
commitc69a047b908cd2898d5904dc64cb43a4ebd4f22b (patch)
treec177f1d9569b2a00e5e6d10d3661bd65d51406d2 /source/blender/draw/engines
parentaa09a46fd736061668746e027877b512cc124950 (diff)
parent470f17f21c06709443b5634a6fc31dc4dc355daf (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c8
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader.c31
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
3 files changed, 32 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 10ad8f3f1be..dca9f2901ab 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -2089,16 +2089,16 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].shading_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].depth_clip_grp;
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
for (int renderpass_index = 0;
renderpass_index < stl->g_data->render_passes_material_count;
@@ -2106,7 +2106,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
for (int i = 0; i < materials_len; i++) {
sculpt_shgrps_array[i] = shgrps_array[i].material_accum_grp[renderpass_index];
}
- DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, ob, use_vcol);
+ DRW_shgroup_call_sculpt_with_materials(sculpt_shgrps_array, materials_len, ob, use_vcol);
}
/* TODO(fclem): Support shadows in sculpt mode. */
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader.c b/source/blender/draw/engines/gpencil/gpencil_shader.c
index 8c7ba42a70e..fe095b1b916 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader.c
@@ -77,10 +77,33 @@ static struct {
void GPENCIL_shader_free(void)
{
- GPUShader **sh_data_as_array = (GPUShader **)&g_shaders;
- for (int i = 0; i < (sizeof(g_shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[0]);
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[1]);
+ DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[2]);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.composite_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.layer_blend_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.depth_merge_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.mask_invert_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_composite_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_colorize_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_blur_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_glow_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_pixel_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_rim_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_shadow_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.fx_transform_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fill_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_stroke_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_point_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_edit_point_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_line_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_drawing_fill_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_simple_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_blend_fullscreen_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_background_sh);
+ DRW_SHADER_FREE_SAFE(g_shaders.gpencil_paper_sh);
}
GPUShader *GPENCIL_shader_antialiasing(int stage)
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index c6c594dc04d..f3554f32205 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -126,7 +126,7 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
for (int i = 0; i < materials_len; i++) {
shgrps[i] = workbench_material_setup(wpd, ob, i + 1, color_type, NULL);
}
- DRW_shgroup_call_sculpt_with_materials(shgrps, ob, false);
+ DRW_shgroup_call_sculpt_with_materials(shgrps, materials_len, ob, false);
}
}