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authorClément Foucault <foucault.clem@gmail.com>2019-07-08 14:35:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-07-08 19:09:52 +0300
commit1715c396e450d41550e70c665211354c303a7275 (patch)
tree1b70c44f77328919f7741988bdc132a5e8f3b468 /source/blender/draw/engines
parent8a7c2c4192aff7f34e50dac83bd793e0247fc604 (diff)
Fix T65534 Eevee don't respect active UVmap
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 7872c1380ed..7eb12dbdeb9 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -2,14 +2,14 @@
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
-in vec2 u; /* active texture layer */
+in vec2 au; /* active texture layer */
# ifdef V3D_SHADING_VERTEX_COLOR
-in vec3 c; /* active color */
+in vec3 ac; /* active color */
# endif
-# define uv u
+# define uv au
#else /* HAIR_SHADER */
# ifdef V3D_SHADING_TEXTURE_COLOR
-uniform samplerBuffer u; /* active texture layer */
+uniform samplerBuffer au; /* active texture layer */
# endif
flat out float hair_rand;
#endif /* HAIR_SHADER */
@@ -58,7 +58,7 @@ void main()
{
#ifdef HAIR_SHADER
# ifdef V3D_SHADING_TEXTURE_COLOR
- vec2 uv = hair_get_customdata_vec2(u);
+ vec2 uv = hair_get_customdata_vec2(au);
# endif
float time, thick_time, thickness;
vec3 world_pos, tan, binor;
@@ -86,7 +86,7 @@ void main()
#ifdef V3D_SHADING_VERTEX_COLOR
# ifndef HAIR_SHADER
- vertexColor = srgb_to_linear_attr(c);
+ vertexColor = srgb_to_linear_attr(ac);
# endif
#endif