diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 08:59:34 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 09:25:58 +0300 |
commit | 973e1f9d9a967132cc76fbbcd485979ac27e10c5 (patch) | |
tree | 8b7c948cbabcbd9435f7fbaa04f4429cd8e0241a /source/blender/draw/engines | |
parent | 05dcb007e181c961c0db87c1ce4745ae2d1d0fd0 (diff) |
Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API.
Use full name for descriptive-comments.
Diffstat (limited to 'source/blender/draw/engines')
7 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl index 54b2369b32b..e2606473d07 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl @@ -212,7 +212,7 @@ uniform vec4 layerTint; uniform float layerOpacity; /* Used for onion skin. */ uniform float strokeIndexOffset = 0.0; -/* All of these attribs are quad loaded the same way +/* All of these attributes are quad loaded the same way * as GL_LINES_ADJACENCY would feed a geometry shader: * - ma reference the previous adjacency point. * - ma1 reference the current line first point. @@ -236,7 +236,7 @@ in vec4 uv2; in vec4 col1; in vec4 col2; in vec4 fcol1; -/* WARNING: Max attrib count is actually 14 because OSX OpenGL implementation +/* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation * considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536) */ # define stroke_id1 ma1.y # define point_id1 ma1.z @@ -389,7 +389,7 @@ void stroke_vertex() mat4 model_mat = model_matrix_get(); - /* Avoid using a vertex attrib for quad positioning. */ + /* Avoid using a vertex attribute for quad positioning. */ float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */ float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */ diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index be4e4a9e00e..7fc1a7fdce6 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -254,7 +254,7 @@ static void overlay_edit_mesh_add_ob_to_pass(OVERLAY_PrivateData *pd, Object *ob if (has_skin_roots) { circle = DRW_cache_circle_get(); skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data); - DRW_shgroup_call_instances_with_attribs(skin_roots_shgrp, ob, circle, skin_roots); + DRW_shgroup_call_instances_with_attrs(skin_roots_shgrp, ob, circle, skin_roots); } } @@ -292,15 +292,15 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob) struct GPUBatch *normal_geom = DRW_cache_normal_arrow_get(); if (vnormals_do) { geom = DRW_mesh_batch_cache_get_edit_vnors(ob->data); - DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); + DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); } if (lnormals_do) { geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data); - DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); + DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); } if (fnormals_do) { geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data); - DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); + DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom); } } diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c index dc98c1b55c1..98bc62ae66a 100644 --- a/source/blender/draw/engines/overlay/overlay_particle.c +++ b/source/blender/draw/engines/overlay/overlay_particle.c @@ -205,7 +205,7 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob) grp = DRW_shgroup_create_sub(pd->particle_shapes_grp); DRW_shgroup_uniform_vec4_copy(grp, "color", color); shape = DRW_cache_particles_get_prim(draw_as); - DRW_shgroup_call_instances_with_attribs(grp, NULL, shape, geom); + DRW_shgroup_call_instances_with_attrs(grp, NULL, shape, geom); break; } } diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 8b70a0982af..2bb3555b8d1 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -713,7 +713,7 @@ GPUShader *OVERLAY_shader_edit_mesh_normal(void) datatoc_edit_mesh_normal_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL}, + .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL}, }); } return sh_data->edit_mesh_normals; @@ -750,7 +750,7 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void) datatoc_edit_mesh_skin_root_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL}, + .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL}, }); } return sh_data->edit_mesh_skin_root; @@ -1269,7 +1269,7 @@ GPUShader *OVERLAY_shader_particle_shape(void) datatoc_particle_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL}, + .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL}, }); } return sh_data->particle_shape; diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl index fd37bc8c534..c2aeae4df91 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl @@ -21,7 +21,7 @@ void main() GPU_INTEL_VERTEX_SHADER_WORKAROUND vec3 nor; - /* Select the right normal by cheking if the generic attrib is used. */ + /* Select the right normal by checking if the generic attribute is used. */ if (!all(equal(lnor.xyz, vec3(0)))) { if (lnor.w < 0.0) { finalColor = vec4(0.0); diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl index 97183638a71..474f3254389 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl @@ -1,7 +1,7 @@ in vec3 pos; in vec4 color; -in int colorid; /* if equal 0 (i.e: Not specified) use color attrib and stippling. */ +in int colorid; /* if equal 0 (i.e: Not specified) use color attribute and stippling. */ noperspective out vec2 stipple_coord; flat out vec2 stipple_start; diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl index 3fefe2cc0bf..7e71f4ae587 100644 --- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl @@ -101,8 +101,8 @@ void wire_object_color_get(out vec3 rim_col, out vec3 wire_col) void main() { - bool no_attrib = all(equal(nor, vec3(0))); - vec3 wnor = no_attrib ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor)); + bool no_attr = all(equal(nor, vec3(0))); + vec3 wnor = no_attr ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor)); vec3 wpos = point_object_to_world(pos); @@ -152,7 +152,7 @@ void main() #endif /* Cull flat edges below threshold. */ - if (!no_attrib && (get_edge_sharpness(wd) < 0.0)) { + if (!no_attr && (get_edge_sharpness(wd) < 0.0)) { edgeStart = vec2(-1.0); } |