diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 12:12:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 22:59:20 +0300 |
commit | b79f209041700acec9ace9c5091b6706a21b1e96 (patch) | |
tree | c3743bc88e5e3f22306689dc29d63fb222e7302b /source/blender/draw/engines | |
parent | bbc5e26051996a3e21dabec70a76f2520d6a1e70 (diff) |
EEVEE: ScreenSpaceReflections: Increase depth threshold
This avoids going through geometry when ray have certain angle.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 8975397b62a..5ea7e502a55 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -148,7 +148,7 @@ bool raytrace(Ray ray, /* Check if the ray is below the surface ... */ hit = (delta < 0.0); /* ... and above it with the added thickness. */ - hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride)); + hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride * 2.0)); } /* Discard backface hits. */ hit = hit && !(discard_backface && prev_delta < 0.0); |