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authorCampbell Barton <ideasman42@gmail.com>2017-06-12 13:59:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-12 14:34:55 +0300
commitf52dc2f371923c22a974df7105245f7e0b8148ee (patch)
treebd65af657cf7f06fdb01ee953182562c69189fed /source/blender/draw/engines
parent12bd960df9bb9d96477b9913df8aec6fc7d87f95 (diff)
Rename probe to light-probe
Probe is a real general term, the new name is used often in docs online.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c10
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c14
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c (renamed from source/blender/draw/engines/eevee/eevee_probes.c)100
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c20
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h38
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_frag.glsl (renamed from source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl)0
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl (renamed from source/blender/draw/engines/eevee/shaders/probe_geom.glsl)0
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_sh_frag.glsl (renamed from source/blender/draw/engines/eevee/shaders/probe_sh_frag.glsl)0
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl (renamed from source/blender/draw/engines/eevee/shaders/probe_vert.glsl)0
11 files changed, 94 insertions, 94 deletions
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index e2e3fa3efbc..8ca228ebce5 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -277,7 +277,7 @@ static int matcap_to_index(int matcap)
}
/* Van der Corput sequence */
-/* TODO this is duplicated code from eevee_probes.c */
+/* TODO this is duplicated code from eevee_lightprobes.c */
/* From http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html */
static float radical_inverse(int i) {
unsigned int bits = (unsigned int)i;
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 514953f3d51..52dc35b4977 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -70,9 +70,9 @@ static void eevee_lamp_data_free(void *storage)
BLI_freelistN(&led->shadow_caster_list);
}
-static void eevee_probe_data_free(void *storage)
+static void eevee_lightprobe_data_free(void *storage)
{
- EEVEE_ProbeEngineData *ped = (EEVEE_ProbeEngineData *)storage;
+ EEVEE_LightProbeEngineData *ped = (EEVEE_LightProbeEngineData *)storage;
BLI_freelistN(&ped->captured_object_list);
}
@@ -99,12 +99,12 @@ EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
return *oedata;
}
-EEVEE_ProbeEngineData *EEVEE_probe_data_get(Object *ob)
+EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
{
- EEVEE_ProbeEngineData **pedata = (EEVEE_ProbeEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, &eevee_probe_data_free);
+ EEVEE_LightProbeEngineData **pedata = (EEVEE_LightProbeEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, &eevee_lightprobe_data_free);
if (*pedata == NULL) {
- *pedata = MEM_callocN(sizeof(**pedata), "EEVEE_ProbeEngineData");
+ *pedata = MEM_callocN(sizeof(**pedata), "EEVEE_LightProbeEngineData");
(*pedata)->need_update = true;
}
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 205e1588b43..e6f2bfbd5ba 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -41,9 +41,9 @@
#include "eevee_private.h"
#include "GPU_texture.h"
-typedef struct EEVEE_ProbeData {
+typedef struct EEVEE_LightProbeData {
short probe_id, shadow_id;
-} EEVEE_ProbeData;
+} EEVEE_LightProbeData;
/* TODO Option */
#define ENABLE_EFFECT_MOTION_BLUR 1
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 46d1a6e1ac0..2177d3d065c 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -57,7 +57,7 @@ static void EEVEE_engine_init(void *ved)
EEVEE_materials_init();
EEVEE_lights_init(sldata);
- EEVEE_probes_init(sldata);
+ EEVEE_lightprobes_init(sldata);
EEVEE_effects_init(vedata);
}
@@ -74,7 +74,7 @@ static void EEVEE_cache_init(void *vedata)
EEVEE_materials_cache_init(vedata);
EEVEE_lights_cache_init(sldata, psl);
- EEVEE_probes_cache_init(sldata, psl);
+ EEVEE_lightprobes_cache_init(sldata, psl);
EEVEE_effects_cache_init(vedata);
}
@@ -104,8 +104,8 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
oedata->need_update = ((ob->deg_update_flag & DEG_RUNTIME_DATA_UPDATE) != 0);
}
}
- else if (ob->type == OB_PROBE) {
- EEVEE_probes_cache_add(sldata, ob);
+ else if (ob->type == OB_LIGHTPROBE) {
+ EEVEE_lightprobes_cache_add(sldata, ob);
}
else if (ob->type == OB_LAMP) {
EEVEE_lights_cache_add(sldata, ob);
@@ -118,7 +118,7 @@ static void EEVEE_cache_finish(void *vedata)
EEVEE_materials_cache_finish(vedata);
EEVEE_lights_cache_finish(sldata);
- EEVEE_probes_cache_finish(sldata);
+ EEVEE_lightprobes_cache_finish(sldata);
}
static void EEVEE_draw_scene(void *vedata)
@@ -134,7 +134,7 @@ static void EEVEE_draw_scene(void *vedata)
EEVEE_draw_shadows(sldata, psl);
/* Refresh Probes */
- EEVEE_probes_refresh(sldata, psl);
+ EEVEE_lightprobes_refresh(sldata, psl);
/* Attach depth to the hdr buffer and bind it */
DRW_framebuffer_texture_detach(dtxl->depth);
@@ -162,7 +162,7 @@ static void EEVEE_engine_free(void)
EEVEE_materials_free();
EEVEE_effects_free();
EEVEE_lights_free();
- EEVEE_probes_free();
+ EEVEE_lightprobes_free();
}
static void EEVEE_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
diff --git a/source/blender/draw/engines/eevee/eevee_probes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 169a5d4694e..1acdd50635e 100644
--- a/source/blender/draw/engines/eevee/eevee_probes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -26,7 +26,7 @@
#include "DNA_world_types.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
-#include "DNA_probe_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_view3d_types.h"
#include "BKE_object.h"
@@ -47,7 +47,7 @@
#include "eevee_private.h"
/* TODO Option */
-#define PROBE_CUBE_SIZE 512
+#define LIGHTPROBE_TYPE_CUBE_SIZE 512
#define PROBE_SIZE 1024
static struct {
@@ -62,10 +62,10 @@ static struct {
} e_data = {NULL}; /* Engine data */
extern char datatoc_default_world_frag_glsl[];
-extern char datatoc_probe_filter_frag_glsl[];
-extern char datatoc_probe_sh_frag_glsl[];
-extern char datatoc_probe_geom_glsl[];
-extern char datatoc_probe_vert_glsl[];
+extern char datatoc_lightprobe_filter_frag_glsl[];
+extern char datatoc_lightprobe_sh_frag_glsl[];
+extern char datatoc_lightprobe_geom_glsl[];
+extern char datatoc_lightprobe_vert_glsl[];
extern char datatoc_bsdf_common_lib_glsl[];
extern char datatoc_bsdf_sampling_lib_glsl[];
@@ -102,7 +102,7 @@ static struct GPUTexture *create_hammersley_sample_texture(int samples)
return tex;
}
-void EEVEE_probes_init(EEVEE_SceneLayerData *sldata)
+void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata)
{
if (!e_data.probe_filter_sh) {
char *shader_str = NULL;
@@ -110,17 +110,17 @@ void EEVEE_probes_init(EEVEE_SceneLayerData *sldata)
DynStr *ds_frag = BLI_dynstr_new();
BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_probe_filter_frag_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_frag_glsl);
shader_str = BLI_dynstr_get_cstring(ds_frag);
BLI_dynstr_free(ds_frag);
e_data.probe_filter_sh = DRW_shader_create(
- datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, shader_str,
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str,
"#define HAMMERSLEY_SIZE 1024\n"
"#define NOISE_SIZE 64\n");
e_data.probe_default_sh = DRW_shader_create(
- datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, datatoc_default_world_frag_glsl, NULL);
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_default_world_frag_glsl, NULL);
MEM_freeN(shader_str);
}
@@ -128,24 +128,24 @@ void EEVEE_probes_init(EEVEE_SceneLayerData *sldata)
/* Shaders */
if (!e_data.hammersley) {
e_data.hammersley = create_hammersley_sample_texture(1024);
- e_data.probe_spherical_harmonic_sh = DRW_shader_create_fullscreen(datatoc_probe_sh_frag_glsl, NULL);
+ e_data.probe_spherical_harmonic_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_sh_frag_glsl, NULL);
}
if (!sldata->probes) {
- sldata->probes = MEM_callocN(sizeof(EEVEE_ProbesInfo), "EEVEE_ProbesInfo");
- sldata->probe_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_Probe) * MAX_PROBE, NULL);
+ sldata->probes = MEM_callocN(sizeof(EEVEE_LightProbesInfo), "EEVEE_LightProbesInfo");
+ sldata->probe_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_LightProbe) * MAX_PROBE, NULL);
}
/* Setup Render Target Cubemap */
if (!sldata->probe_rt) {
- sldata->probe_rt = DRW_texture_create_cube(PROBE_CUBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
- sldata->probe_depth_rt = DRW_texture_create_cube(PROBE_CUBE_SIZE, DRW_TEX_DEPTH_24, DRW_TEX_FILTER, NULL);
+ sldata->probe_rt = DRW_texture_create_cube(LIGHTPROBE_TYPE_CUBE_SIZE, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP, NULL);
+ sldata->probe_depth_rt = DRW_texture_create_cube(LIGHTPROBE_TYPE_CUBE_SIZE, DRW_TEX_DEPTH_24, DRW_TEX_FILTER, NULL);
}
DRWFboTexture tex_probe[2] = {{&sldata->probe_depth_rt, DRW_TEX_DEPTH_24, DRW_TEX_FILTER},
{&sldata->probe_rt, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP}};
- DRW_framebuffer_init(&sldata->probe_fb, &draw_engine_eevee_type, PROBE_CUBE_SIZE, PROBE_CUBE_SIZE, tex_probe, 2);
+ DRW_framebuffer_init(&sldata->probe_fb, &draw_engine_eevee_type, LIGHTPROBE_TYPE_CUBE_SIZE, LIGHTPROBE_TYPE_CUBE_SIZE, tex_probe, 2);
/* Spherical Harmonic Buffer */
DRWFboTexture tex_sh = {&sldata->probe_sh, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
@@ -153,9 +153,9 @@ void EEVEE_probes_init(EEVEE_SceneLayerData *sldata)
DRW_framebuffer_init(&sldata->probe_sh_fb, &draw_engine_eevee_type, 9, 1, &tex_sh, 1);
}
-void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
pinfo->num_cube = 1; /* at least one for the world */
memset(pinfo->probes_ref, 0, sizeof(pinfo->probes_ref));
@@ -178,7 +178,7 @@ void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
wo->update_flag = 0;
if (wo->use_nodes && wo->nodetree) {
- struct GPUMaterial *gpumat = EEVEE_material_world_probe_get(scene, wo);
+ struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo);
grp = DRW_shgroup_material_instance_create(gpumat, psl->probe_background, geom);
@@ -208,11 +208,11 @@ void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
}
{
- psl->probe_meshes = DRW_pass_create("Probe Meshes", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ psl->probe_meshes = DRW_pass_create("LightProbe Meshes", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
}
{
- psl->probe_prefilter = DRW_pass_create("Probe Filtering", DRW_STATE_WRITE_COLOR);
+ psl->probe_prefilter = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
struct Batch *geom = DRW_cache_fullscreen_quad_get();
@@ -233,7 +233,7 @@ void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
}
{
- psl->probe_sh_compute = DRW_pass_create("Probe SH Compute", DRW_STATE_WRITE_COLOR);
+ psl->probe_sh_compute = DRW_pass_create("LightProbe SH Compute", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_spherical_harmonic_sh, psl->probe_sh_compute);
DRW_shgroup_uniform_int(grp, "probeSize", &sldata->probes->shres, 1);
@@ -245,9 +245,9 @@ void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
}
}
-void EEVEE_probes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
+void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
/* Step 1 find all lamps in the scene and setup them */
if (pinfo->num_cube > MAX_PROBE) {
@@ -255,7 +255,7 @@ void EEVEE_probes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
pinfo->num_cube = MAX_PROBE;
}
else {
- EEVEE_ProbeEngineData *ped = EEVEE_probe_data_get(ob);
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
if ((ob->deg_update_flag & DEG_RUNTIME_DATA_UPDATE) != 0) {
ped->need_update = true;
@@ -270,14 +270,14 @@ void EEVEE_probes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
}
}
-static void EEVEE_probes_updates(EEVEE_SceneLayerData *sldata)
+static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
for (int i = 1; (ob = pinfo->probes_ref[i]) && (i < MAX_PROBE); i++) {
- Probe *probe = (Probe *)ob->data;
- EEVEE_Probe *eprobe = &pinfo->probe_data[i];
+ LightProbe *probe = (LightProbe *)ob->data;
+ EEVEE_LightProbe *eprobe = &pinfo->probe_data[i];
/* Attenuation */
eprobe->attenuation_type = probe->attenuation_type;
@@ -290,7 +290,7 @@ static void EEVEE_probes_updates(EEVEE_SceneLayerData *sldata)
/* Parallax */
float dist;
- if ((probe->flag & PRB_CUSTOM_PARALLAX) != 0) {
+ if ((probe->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) {
eprobe->parallax_type = probe->parallax_type;
dist = probe->distpar;
}
@@ -306,9 +306,9 @@ static void EEVEE_probes_updates(EEVEE_SceneLayerData *sldata)
}
}
-void EEVEE_probes_cache_finish(EEVEE_SceneLayerData *sldata)
+void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
/* Setup enough layers. */
@@ -332,7 +332,7 @@ void EEVEE_probes_cache_finish(EEVEE_SceneLayerData *sldata)
pinfo->cache_num_cube = pinfo->num_cube;
for (int i = 1; (ob = pinfo->probes_ref[i]) && (i < MAX_PROBE); i++) {
- EEVEE_ProbeEngineData *ped = EEVEE_probe_data_get(ob);
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
ped->need_update = true;
ped->ready_to_shade = false;
}
@@ -342,14 +342,14 @@ void EEVEE_probes_cache_finish(EEVEE_SceneLayerData *sldata)
DRW_framebuffer_init(&sldata->probe_filter_fb, &draw_engine_eevee_type, PROBE_SIZE, PROBE_SIZE, &tex_filter, 1);
- EEVEE_probes_updates(sldata);
+ EEVEE_lightprobes_updates(sldata);
DRW_uniformbuffer_update(sldata->probe_ubo, &sldata->probes->probe_data);
}
-static void filter_probe(EEVEE_Probe *eprobe, EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, int probe_idx)
+static void filter_probe(EEVEE_LightProbe *eprobe, EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, int probe_idx)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
/* 2 - Let gpu create Mipmaps for Filtered Importance Sampling. */
/* Bind next framebuffer to be able to gen. mips for probe_rt. */
@@ -399,8 +399,8 @@ static void filter_probe(EEVEE_Probe *eprobe, EEVEE_SceneLayerData *sldata, EEVE
#endif
pinfo->invsamples_ct = 1.0f / pinfo->samples_ct;
- pinfo->lodfactor = bias + 0.5f * log((float)(PROBE_CUBE_SIZE * PROBE_CUBE_SIZE) * pinfo->invsamples_ct) / log(2);
- pinfo->lodmax = floorf(log2f(PROBE_CUBE_SIZE)) - 2.0f;
+ pinfo->lodfactor = bias + 0.5f * log((float)(LIGHTPROBE_TYPE_CUBE_SIZE * LIGHTPROBE_TYPE_CUBE_SIZE) * pinfo->invsamples_ct) / log(2);
+ pinfo->lodmax = floorf(log2f(LIGHTPROBE_TYPE_CUBE_SIZE)) - 2.0f;
DRW_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->probe_pool, 0, i);
DRW_framebuffer_viewport_size(sldata->probe_filter_fb, mipsize, mipsize);
@@ -429,10 +429,10 @@ static void filter_probe(EEVEE_Probe *eprobe, EEVEE_SceneLayerData *sldata, EEVE
* Renders the world probe if probe_idx = -1. */
static void render_one_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, int probe_idx)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
- EEVEE_Probe *eprobe = &pinfo->probe_data[probe_idx];
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbe *eprobe = &pinfo->probe_data[probe_idx];
Object *ob = pinfo->probes_ref[probe_idx];
- Probe *prb = (Probe *)ob->data;
+ LightProbe *prb = (LightProbe *)ob->data;
float winmat[4][4], posmat[4][4];
@@ -460,7 +460,7 @@ static void render_one_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl,
DRW_framebuffer_cubeface_attach(sldata->probe_fb, sldata->probe_rt, 0, i, 0);
DRW_framebuffer_cubeface_attach(sldata->probe_fb, sldata->probe_depth_rt, 0, i, 0);
- DRW_framebuffer_viewport_size(sldata->probe_fb, PROBE_CUBE_SIZE, PROBE_CUBE_SIZE);
+ DRW_framebuffer_viewport_size(sldata->probe_fb, LIGHTPROBE_TYPE_CUBE_SIZE, LIGHTPROBE_TYPE_CUBE_SIZE);
DRW_framebuffer_clear(false, true, false, NULL, 1.0);
@@ -502,10 +502,10 @@ static void render_one_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl,
filter_probe(eprobe, sldata, psl, probe_idx);
}
-static void render_world_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+static void render_world_lightprobe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
- EEVEE_Probe *eprobe = &pinfo->probe_data[0];
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbe *eprobe = &pinfo->probe_data[0];
/* 1 - Render to cubemap target using geometry shader. */
/* For world probe, we don't need to clear since we render the background directly. */
@@ -517,16 +517,16 @@ static void render_world_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl
filter_probe(eprobe, sldata, psl, 0);
}
-void EEVEE_probes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
+void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
{
- EEVEE_ProbesInfo *pinfo = sldata->probes;
+ EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
/* Render world in priority */
if (e_data.update_world) {
- render_world_probe(sldata, psl);
+ render_world_lightprobe(sldata, psl);
e_data.update_world = false;
if (!e_data.world_ready_to_shade) {
@@ -549,7 +549,7 @@ void EEVEE_probes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
}
for (int i = 1; (ob = pinfo->probes_ref[i]) && (i < MAX_PROBE); i++) {
- EEVEE_ProbeEngineData *ped = EEVEE_probe_data_get(ob);
+ EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(ob);
if (ped->need_update) {
render_one_probe(sldata, psl, i);
@@ -571,7 +571,7 @@ void EEVEE_probes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
}
}
-void EEVEE_probes_free(void)
+void EEVEE_lightprobes_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.probe_default_sh);
DRW_SHADER_FREE_SAFE(e_data.probe_filter_sh);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 6baa5351e3b..c4c331ab1a4 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -83,10 +83,10 @@ extern char datatoc_lit_surface_vert_glsl[];
extern char datatoc_shadow_frag_glsl[];
extern char datatoc_shadow_geom_glsl[];
extern char datatoc_shadow_vert_glsl[];
-extern char datatoc_probe_filter_frag_glsl[];
-extern char datatoc_probe_sh_frag_glsl[];
-extern char datatoc_probe_geom_glsl[];
-extern char datatoc_probe_vert_glsl[];
+extern char datatoc_lightprobe_filter_frag_glsl[];
+extern char datatoc_lightprobe_sh_frag_glsl[];
+extern char datatoc_lightprobe_geom_glsl[];
+extern char datatoc_lightprobe_vert_glsl[];
extern char datatoc_background_vert_glsl[];
extern Material defmaterial;
@@ -111,12 +111,12 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
BLI_dynstr_free(ds_vert);
struct GPUShader *sh = DRW_shader_create_with_lib(
- datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
"#define NOISE_SIZE 64\n");
- DRWPass *pass = DRW_pass_create("Probe Filtering", DRW_STATE_WRITE_COLOR);
+ DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_float(grp, "sampleCount", &samples_ct, 1);
DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_ct, 1);
@@ -221,12 +221,12 @@ void EEVEE_materials_init(void)
}
}
-struct GPUMaterial *EEVEE_material_world_probe_get(struct Scene *scene, World *wo)
+struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, World *wo)
{
return GPU_material_from_nodetree(
scene, wo->nodetree, &wo->gpumaterial, &DRW_engine_viewport_eevee_type,
VAR_WORLD_PROBE,
- datatoc_probe_vert_glsl, datatoc_probe_geom_glsl, e_data.frag_shader_lib,
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, e_data.frag_shader_lib,
SHADER_DEFINES "#define PROBE_CAPTURE\n");
}
@@ -239,12 +239,12 @@ struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, Wor
SHADER_DEFINES "#define WORLD_BACKGROUND\n");
}
-struct GPUMaterial *EEVEE_material_mesh_probe_get(struct Scene *scene, Material *ma)
+struct GPUMaterial *EEVEE_material_mesh_lightprobe_get(struct Scene *scene, Material *ma)
{
return GPU_material_from_nodetree(
scene, ma->nodetree, &ma->gpumaterial, &DRW_engine_viewport_eevee_type,
VAR_MAT_MESH | VAR_MAT_PROBE,
- datatoc_probe_vert_glsl, NULL, e_data.frag_shader_lib,
+ datatoc_lightprobe_vert_glsl, NULL, e_data.frag_shader_lib,
SHADER_DEFINES "#define MESH_SHADER\n" "#define PROBE_CAPTURE\n");
}
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 28683b0a40e..f3b37f41532 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -166,7 +166,7 @@ enum {
};
/* ************ PROBE UBO ************* */
-typedef struct EEVEE_Probe {
+typedef struct EEVEE_LightProbe {
float position[3], parallax_type;
float shcoefs[9][3], pad2;
float attenuation_fac;
@@ -174,10 +174,10 @@ typedef struct EEVEE_Probe {
float pad3[2];
float attenuationmat[4][4];
float parallaxmat[4][4];
-} EEVEE_Probe;
+} EEVEE_LightProbe;
/* ************ PROBE DATA ************* */
-typedef struct EEVEE_ProbesInfo {
+typedef struct EEVEE_LightProbesInfo {
int num_cube, cache_num_cube;
int update_flag;
/* Actual number of probes that have datas. */
@@ -199,10 +199,10 @@ typedef struct EEVEE_ProbesInfo {
/* XXX This is fragile, can get out of sync quickly. */
struct Object *probes_ref[MAX_PROBE];
/* UBO Storage : data used by UBO */
- struct EEVEE_Probe probe_data[MAX_PROBE];
-} EEVEE_ProbesInfo;
+ struct EEVEE_LightProbe probe_data[MAX_PROBE];
+} EEVEE_LightProbesInfo;
-/* EEVEE_ProbesInfo->update_flag */
+/* EEVEE_LightProbesInfo->update_flag */
enum {
PROBE_UPDATE_CUBE = (1 << 0),
};
@@ -270,7 +270,7 @@ typedef struct EEVEE_SceneLayerData {
struct ListBase shadow_casters; /* Shadow casters gathered during cache iteration */
/* Probes */
- struct EEVEE_ProbesInfo *probes;
+ struct EEVEE_LightProbesInfo *probes;
struct GPUUniformBuffer *probe_ubo;
@@ -293,11 +293,11 @@ typedef struct EEVEE_LampEngineData {
void *storage; /* either EEVEE_LightData, EEVEE_ShadowCubeData, EEVEE_ShadowCascadeData */
} EEVEE_LampEngineData;
-typedef struct EEVEE_ProbeEngineData {
+typedef struct EEVEE_LightProbeEngineData {
bool need_update;
bool ready_to_shade;
struct ListBase captured_object_list;
-} EEVEE_ProbeEngineData;
+} EEVEE_LightProbeEngineData;
typedef struct EEVEE_ObjectEngineData {
bool need_update;
@@ -323,7 +323,7 @@ typedef struct EEVEE_PrivateData {
/* eevee_data.c */
EEVEE_SceneLayerData *EEVEE_scene_layer_data_get(void);
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
-EEVEE_ProbeEngineData *EEVEE_probe_data_get(Object *ob);
+EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob);
@@ -332,9 +332,9 @@ void EEVEE_materials_init(void);
void EEVEE_materials_cache_init(EEVEE_Data *vedata);
void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom);
void EEVEE_materials_cache_finish(EEVEE_Data *vedata);
-struct GPUMaterial *EEVEE_material_world_probe_get(struct Scene *scene, struct World *wo);
+struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, struct World *wo);
struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, struct World *wo);
-struct GPUMaterial *EEVEE_material_mesh_probe_get(struct Scene *scene, Material *ma);
+struct GPUMaterial *EEVEE_material_mesh_lightprobe_get(struct Scene *scene, Material *ma);
struct GPUMaterial *EEVEE_material_mesh_get(struct Scene *scene, Material *ma);
void EEVEE_materials_free(void);
@@ -348,13 +348,13 @@ void EEVEE_lights_update(EEVEE_SceneLayerData *sldata);
void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
void EEVEE_lights_free(void);
-/* eevee_probes.c */
-void EEVEE_probes_init(EEVEE_SceneLayerData *sldata);
-void EEVEE_probes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
-void EEVEE_probes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob);
-void EEVEE_probes_cache_finish(EEVEE_SceneLayerData *sldata);
-void EEVEE_probes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
-void EEVEE_probes_free(void);
+/* eevee_lightprobes.c */
+void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata);
+void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
+void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob);
+void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata);
+void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl);
+void EEVEE_lightprobes_free(void);
/* eevee_effects.c */
void EEVEE_effects_init(EEVEE_Data *vedata);
diff --git a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_frag.glsl
index 33714c5293c..33714c5293c 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_frag.glsl
diff --git a/source/blender/draw/engines/eevee/shaders/probe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index c7250e1212e..c7250e1212e 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
diff --git a/source/blender/draw/engines/eevee/shaders/probe_sh_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_sh_frag.glsl
index 1bb14b76f42..1bb14b76f42 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_sh_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_sh_frag.glsl
diff --git a/source/blender/draw/engines/eevee/shaders/probe_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl
index f5077d52845..f5077d52845 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl