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authorClément Foucault <foucault.clem@gmail.com>2017-08-11 13:53:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-11 13:53:17 +0300
commitd9f2e4c4c55e21dce4e9fb5a0ac3fead642f2635 (patch)
treec8081d3d2f6a4c173c6e5f6d891e190f6845dda5 /source/blender/draw/engines
parent317b8d96690cec6255a1e954ba642b08ef5d54fb (diff)
Eevee: Refraction: Fix low roughness artifact.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/shaders/ssr_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
index 5b36da27e3f..432c2ccf8dd 100644
--- a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
@@ -4,7 +4,7 @@
vec4 screen_space_refraction(vec3 viewPosition, vec3 N, vec3 V, float ior, float roughnessSquared, vec3 rand, float ofs)
{
- float a2 = roughnessSquared * roughnessSquared;
+ float a2 = max(5e-6, roughnessSquared * roughnessSquared);
float jitter = fract(rand.x + ofs);
/* Importance sampling bias */