diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-26 05:32:42 +0300 |
commit | 828c66f393232f99272122623cacf2266cccbfa2 (patch) | |
tree | 6f3fb7a050fd528f2ebbb1f8574f95a242d81361 /source/blender/draw/engines | |
parent | 471d4b105aa595f3c340218bb34010b3cfc2fb2b (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_cache_utils.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_outline.c | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 9d4f7865c32..6a66e8b1a58 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -178,19 +178,19 @@ static void eevee_cache_finish(void *vedata) } EEVEE_renderpasses_output_init(sldata, vedata, tot_samples); - /* Restart taa if a shader has finish compiling. */ - /* HACK We should use notification of some sort from the compilation job instead. */ + /* Restart TAA if a shader has finish compiling. */ + /* HACK: We should use notification of some sort from the compilation job instead. */ if (g_data->queued_shaders_count != g_data->queued_shaders_count_prev) { g_data->queued_shaders_count_prev = g_data->queued_shaders_count; EEVEE_temporal_sampling_reset(vedata); } } -/* As renders in an HDR offscreen buffer, we need draw everything once +/* As renders in an HDR off-screen buffer, we need draw everything once * during the background pass. This way the other drawing callback between * the background and the scene pass are visible. * NOTE: we could break it up in two passes using some depth test - * to reduce the fillrate */ + * to reduce the fill-rate. */ static void eevee_draw_scene(void *vedata) { EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c index 8a2aebc95ab..fc6ad68d753 100644 --- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c +++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c @@ -287,7 +287,7 @@ GPENCIL_tLayer *gpencil_layer_cache_add(GPENCIL_PrivateData *pd, pd->is_render ? gpl->vertex_paint_opacity : pd->vertex_paint_opacity; /* Negate thickness sign to tag that strokes are in screen space. - * Convert to world units (by default, 1 meter = 2000 px). */ + * Convert to world units (by default, 1 meter = 2000 pixels). */ float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / GPENCIL_PIXEL_FACTOR); float layer_opacity = gpencil_layer_final_opacity_get(pd, ob, gpl); float layer_tint[4]; diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c index b50dc08bb97..03d70a37519 100644 --- a/source/blender/draw/engines/overlay/overlay_outline.c +++ b/source/blender/draw/engines/overlay/overlay_outline.c @@ -196,7 +196,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl, float object_scale = mat4_to_scale(iter->ob->obmat); /* Negate thickness sign to tag that strokes are in screen space. - * Convert to world units (by default, 1 meter = 2000 px). */ + * Convert to world units (by default, 1 meter = 2000 pixels). */ float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f); DRWShadingGroup *grp = iter->stroke_grp = DRW_shgroup_create_sub(iter->stroke_grp); |