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authorCampbell Barton <ideasman42@gmail.com>2020-03-30 01:59:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-30 02:12:08 +0300
commit6c48a36962d6e852ec7c0e31232b969a8d69e640 (patch)
tree369bc68f2dea03bccd5f5636952912a0a95341c5 /source/blender/draw/engines
parenta103d09df485e644813141193a15439018b830d0 (diff)
DRW: match edge opacity to 2.82
Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
index b79bae45f23..195d2a5a7b7 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
@@ -20,7 +20,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag)
color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color;
color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
- color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.4;
+ color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7;
return color;
}
@@ -32,7 +32,7 @@ vec4 EDIT_MESH_edge_vertex_color(int vertex_flag)
bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0;
color = (edge_selected) ? color_select : color;
- color.a = (selectEdges || edge_selected) ? 1.0 : 0.4;
+ color.a = (selectEdges || edge_selected) ? 1.0 : 0.7;
return color;
}