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author | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 14:19:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-08 14:19:10 +0300 |
commit | 73d2d75eeda3b15e1ca1a3136ad9818cd230dbbc (patch) | |
tree | 093ffa7e907c1896ac7f015dc634cd2fbc989af4 /source/blender/draw/engines | |
parent | 9fb912518425e52e7b13c35dd79770c2715c8dd6 (diff) |
Cleanup: rename 'ct' to 'len' for editors
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl | 12 | ||||
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl index 948392bd8ee..d8c8f22ed1c 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl @@ -6,24 +6,24 @@ #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #else # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 6 +# define vert_len 6 # endif #endif #ifdef USE_INVOC_EXT -layout(triangles, invocations = invoc_ct) in; +layout(triangles, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 3) out; #else layout(triangles) in; -layout(triangle_strip, max_vertices = vert_ct) out; +layout(triangle_strip, max_vertices = vert_len) out; #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl index 5a31aa34932..7418f86a58e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl @@ -6,24 +6,24 @@ #ifdef DOUBLE_MANIFOLD # ifdef USE_INVOC_EXT -# define invoc_ct 2 +# define invoc_len 2 # else -# define vert_ct 8 +# define vert_len 8 # endif #else # ifdef USE_INVOC_EXT -# define invoc_ct 1 +# define invoc_len 1 # else -# define vert_ct 4 +# define vert_len 4 # endif #endif #ifdef USE_INVOC_EXT -layout(lines_adjacency, invocations = invoc_ct) in; +layout(lines_adjacency, invocations = invoc_len) in; layout(triangle_strip, max_vertices = 4) out; #else layout(lines_adjacency) in; -layout(triangle_strip, max_vertices = vert_ct) out; +layout(triangle_strip, max_vertices = vert_len) out; #endif uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57); |