Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-09-30 20:34:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-30 20:37:40 +0300
commit1054f65a29b0b9ee9cf7db8a4036e4a55506ce03 (patch)
treea3976079acd1863d7889ffd02ea3cdad8ec45f27 /source/blender/draw/engines
parent8249e1ce5e279b97e60cc847fe715a0e1a58a9f1 (diff)
Object Mode : Add probes data outlines and selectability
This required some small changes to the data display shaders so that they match the way the object mode renders them. Strangely enough, I had to remove the normal attribute from the display code because it was being not bound as soon as I created another rendering call in object mode. The problem may be deeper but I did not have time for this so I derive the normal from the sphere pos.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c36
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl13
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl16
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl12
6 files changed, 36 insertions, 46 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index fad1b58f34b..bbd82f1c3a0 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -253,19 +253,9 @@ void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *UNUSED(ved
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_planar_display_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
e_data.probe_planar_display_sh = DRW_shader_create(
- datatoc_lightprobe_planar_display_vert_glsl, NULL, shader_str,
- "#define MAX_PLANAR " STRINGIFY(MAX_PLANAR) "\n");
-
- MEM_freeN(shader_str);
+ datatoc_lightprobe_planar_display_vert_glsl, NULL,
+ datatoc_lightprobe_planar_display_frag_glsl, NULL);
e_data.probe_planar_downsample_sh = DRW_shader_create(
datatoc_lightprobe_planar_downsample_vert_glsl,
@@ -440,6 +430,12 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *veda
DRW_shgroup_attrib_float(grp, "sphere_size", 1);
DRW_shgroup_uniform_float(grp, "lodCubeMax", &sldata->probes->lod_cube_max, 1);
DRW_shgroup_uniform_buffer(grp, "probeCubes", &sldata->probe_pool);
+
+ geom = DRW_cache_quad_get();
+ grp = stl->g_data->planar_display_shgrp = DRW_shgroup_instance_create(e_data.probe_planar_display_sh, psl->probe_display, geom);
+ DRW_shgroup_attrib_float(grp, "probe_id", 1); /* XXX this works because we are still uploading 4bytes and using the right stride */
+ DRW_shgroup_attrib_float(grp, "probe_mat", 16);
+ DRW_shgroup_uniform_buffer(grp, "probePlanars", &txl->planar_pool);
}
{
@@ -512,7 +508,7 @@ static void scale_m4_v3(float R[4][4], float v[3])
mul_v3_v3(R[i], v);
}
-static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, EEVEE_TextureList *txl)
+static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE_StorageList *stl)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
Object *ob;
@@ -612,14 +608,7 @@ static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE
DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_planar_display_sh, psl->probe_display);
-
- DRW_shgroup_uniform_int(grp, "probeIdx", &ped->probe_id, 1);
- DRW_shgroup_uniform_buffer(grp, "probePlanars", &txl->planar_pool);
- DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
-
- struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
- DRW_shgroup_call_add(grp, geom, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->planar_display_shgrp, &ped->probe_id, ob->obmat);
}
}
}
@@ -668,8 +657,9 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
+ ped->probe_size = probe->data_draw_size * 0.1f;
DRW_shgroup_call_dynamic_add(
- stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &probe->data_draw_size);
+ stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &ped->probe_size);
}
}
@@ -836,7 +826,7 @@ void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_Data *ve
}
EEVEE_lightprobes_updates(sldata, vedata->psl, vedata->stl);
- EEVEE_planar_reflections_updates(sldata, vedata->psl, vedata->txl);
+ EEVEE_planar_reflections_updates(sldata, vedata->stl);
DRW_uniformbuffer_update(sldata->probe_ubo, &sldata->probes->probe_data);
DRW_uniformbuffer_update(sldata->grid_ubo, &sldata->probes->grid_data);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 480ff81f3a0..85838898b9b 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -486,6 +486,7 @@ typedef struct EEVEE_LightProbeEngineData {
int num_cell;
int max_lvl;
int probe_id; /* Only used for display data */
+ float probe_size; /* Only used for display data */
/* For planar reflection rendering */
float viewmat[4][4];
float persmat[4][4];
@@ -518,6 +519,7 @@ typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *refract_depth_shgrp_clip;
struct DRWShadingGroup *refract_depth_shgrp_clip_cull;
struct DRWShadingGroup *cube_display_shgrp;
+ struct DRWShadingGroup *planar_display_shgrp;
struct DRWShadingGroup *planar_downsample;
struct GHash *material_hash;
struct GHash *hair_material_hash;
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
index b943a59feeb..893647d8ecc 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
@@ -1,6 +1,5 @@
in vec3 pos;
-in vec3 nor;
/* Instance attrib */
in int probe_id;
@@ -16,7 +15,13 @@ out vec3 worldPosition;
void main()
{
pid = probe_id;
- worldPosition = pos * 0.1 * sphere_size + probe_location;
- gl_Position = ViewProjectionMatrix * vec4(worldPosition, 1.0);
- worldNormal = normalize(nor);
+
+ /* While this is not performant, we do this to
+ * match the object mode engine instancing shader. */
+ mat4 offsetmat = mat4(1.0); /* Identity */
+ offsetmat[3].xyz = probe_location;
+
+ worldPosition = pos * sphere_size;
+ gl_Position = ViewProjectionMatrix * offsetmat * vec4(worldPosition, 1.0);
+ worldNormal = normalize(pos);
} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
index 121859c98f1..fd200ec5984 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl
@@ -1,6 +1,5 @@
in vec3 pos;
-in vec3 nor;
uniform mat4 ViewProjectionMatrix;
@@ -31,5 +30,5 @@ void main()
increment_z * ls_cell_location.z);
gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 * sphere_size + ws_cell_location, 1.0);
- worldNormal = normalize(nor);
+ worldNormal = normalize(pos);
} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
index 676f7e49ebf..655cc626bba 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl
@@ -1,24 +1,14 @@
-uniform int probeIdx;
+uniform mat4 ViewProjectionMatrix;
+uniform sampler2DArray probePlanars;
in vec3 worldPosition;
+flat in int probeIdx;
out vec4 FragColor;
void main()
{
- PlanarData pd = planars_data[probeIdx];
-
- /* Fancy fast clipping calculation */
- vec2 dist_to_clip;
- dist_to_clip.x = dot(pd.pl_clip_pos_x, worldPosition);
- dist_to_clip.y = dot(pd.pl_clip_pos_y, worldPosition);
- float fac = dot(step(pd.pl_clip_edges, dist_to_clip.xxyy), vec2(-1.0, 1.0).xyxy); /* compare and add all tests */
-
- if (fac != 2.0) {
- discard;
- }
-
vec4 refco = ViewProjectionMatrix * vec4(worldPosition, 1.0);
refco.xy /= refco.w;
FragColor = vec4(textureLod(probePlanars, vec3(refco.xy * 0.5 + 0.5, float(probeIdx)), 0.0).rgb, 1.0);
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
index 3c620982273..a9716332eb5 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl
@@ -1,13 +1,17 @@
in vec3 pos;
-uniform mat4 ModelViewProjectionMatrix;
-uniform mat4 ModelMatrix;
+in int probe_id;
+in mat4 probe_mat;
+
+uniform mat4 ViewProjectionMatrix;
out vec3 worldPosition;
+flat out int probeIdx;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
+ gl_Position = ViewProjectionMatrix * probe_mat * vec4(pos, 1.0);
+ worldPosition = (probe_mat * vec4(pos, 1.0)).xyz;
+ probeIdx = probe_id;
} \ No newline at end of file