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authorCampbell Barton <ideasman42@gmail.com>2017-10-07 07:57:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-07 07:57:14 +0300
commitadfbf276a15346c38cc6b7652191c005b9a3ae9b (patch)
tree6f7d27e9adb8c15d3021c8276d6c577a0e5746ba /source/blender/draw/engines
parent37b457221ec77b485b6e65537ac2db7fd8107e6d (diff)
Cleanup: style, duplicate includes
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c14
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c42
-rw-r--r--source/blender/draw/engines/eevee/eevee_lut.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c20
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
-rw-r--r--source/blender/draw/engines/external/external_engine.c2
8 files changed, 46 insertions, 48 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index fbd8f20caf7..16678beec4d 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -19,7 +19,7 @@
*
*/
-/** \file basic_engine.h
+/** \file basic_engine.c
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 5d2c9303865..13d141bf4bf 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -1189,7 +1189,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* This create an empty batch of N triangles to be positioned
* by the vertex shader 0.4ms against 6ms with instancing */
const float *viewport_size = DRW_viewport_size_get();
- const int sprite_ct = ((int)viewport_size[0]/2) * ((int)viewport_size[1]/2); /* brackets matters */
+ const int sprite_ct = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */
grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct);
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->unf_source_buffer);
@@ -1577,7 +1577,7 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
last = txl->bloom_downsample[0];
for (int i = 1; i < effects->bloom_iteration_ct; ++i) {
- copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i-1]);
+ copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i - 1]);
effects->unf_source_buffer = last;
DRW_framebuffer_bind(fbl->bloom_down_fb[i]);
@@ -1646,8 +1646,8 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
SWAP_DOUBLE_BUFFERS();
if (!stl->g_data->valid_double_buffer &&
- ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) &&
- (DRW_state_is_image_render() == false))
+ ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) &&
+ (DRW_state_is_image_render() == false))
{
/* If history buffer is not valid request another frame.
* This fix black reflections on area resize. */
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 4928abe3b01..a8178f86a7e 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -19,7 +19,7 @@
*
*/
-/** \file eevee_lights.c
+/** \file eevee_lightprobes.c
* \ingroup DNA
*/
@@ -36,8 +36,6 @@
#include "ED_screen.h"
-#include "DRW_render.h"
-
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_glew.h"
@@ -473,7 +471,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
/* Step 1 find all lamps in the scene and setup them */
if ((probe->type == LIGHTPROBE_TYPE_CUBE && pinfo->num_cube >= MAX_PROBE) ||
- (probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE))
+ (probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE))
{
printf("Too much probes in the scene !!!\n");
return;
@@ -669,7 +667,7 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
/* Debug Display */
if (BKE_object_is_visible(ob) &&
- DRW_state_draw_support() &&
+ DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
ped->probe_size = probe->data_draw_size * 0.1f;
@@ -1347,9 +1345,9 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
else if (((((int)grid_loc[0] % current_stride) == 0) &&
(((int)grid_loc[1] % current_stride) == 0) &&
(((int)grid_loc[2] % current_stride) == 0)) &&
- !((((int)grid_loc[0] % prev_stride) == 0) &&
- (((int)grid_loc[1] % prev_stride) == 0) &&
- (((int)grid_loc[2] % prev_stride) == 0)))
+ !((((int)grid_loc[0] % prev_stride) == 0) &&
+ (((int)grid_loc[1] % prev_stride) == 0) &&
+ (((int)grid_loc[2] % prev_stride) == 0)))
{
valid_cell = true;
}
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 8138b9a0ffd..1fa5aae4492 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -128,8 +128,8 @@ void EEVEE_lights_init(EEVEE_SceneLayerData *sldata)
EEVEE_LampsInfo *linfo = sldata->lamps;
if ((linfo->shadow_size != sh_size) ||
- (linfo->shadow_method != sh_method) ||
- (linfo->shadow_high_bitdepth != sh_high_bitdepth))
+ (linfo->shadow_method != sh_method) ||
+ (linfo->shadow_high_bitdepth != sh_high_bitdepth))
{
BLI_assert((sh_size > 0) && (sh_size <= 8192));
DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool);
@@ -242,7 +242,7 @@ void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
MEM_SAFE_FREE(led->storage);
if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
- if (la->type == LA_SUN) {
+ if (la->type == LA_SUN) {
int sh_nbr = 1; /* TODO : MSM */
int cascade_nbr = MAX_CASCADE_NUM; /* TODO : Custom cascade number */
@@ -463,12 +463,12 @@ static void eevee_light_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE_LampEngi
/* Make illumination power constant */
if (la->type == LA_AREA) {
- power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) /* 1/(w*h*Pi) */
- * 80.0f; /* XXX : Empirical, Fit cycles power */
+ power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) * /* 1/(w*h*Pi) */
+ 80.0f; /* XXX : Empirical, Fit cycles power */
}
else if (la->type == LA_SPOT || la->type == LA_LOCAL) {
- power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) /* 1/(4*r²*Pi²) */
- * M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */
+ power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) * /* 1/(4*r²*Pi²) */
+ M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */
/* for point lights (a.k.a radius == 0.0) */
// power = M_PI * M_PI * 0.78; /* XXX : Empirical, Fit cycles power */
@@ -525,7 +525,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente
/* compute the bounding box */
INIT_MINMAX(minvec, maxvec);
- for (int i = 0; i < 8; ++i) {
+ for (int i = 0; i < 8; ++i) {
minmax_v3v3_v3(minvec, maxvec, corners[i]);
}
@@ -542,7 +542,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente
/* Search the largest distance between the sphere center
* and the front plane corners. */
for (int i = 0; i < 4; ++i) {
- float rad = len_v3v3(corners[4+i], r_center);
+ float rad = len_v3v3(corners[4 + i], r_center);
if (rad > *r_radius) {
*r_radius = rad;
}
@@ -648,11 +648,11 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
else {
cascade_data->split_start[c] = linear_split;
}
- cascade_data->split_end[c-1] = cascade_data->split_start[c];
+ cascade_data->split_end[c - 1] = cascade_data->split_start[c];
/* Add some overlap for smooth transition */
- cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c-1],
- (c > 1) ? cascade_data->split_end[c-2] : cascade_data->split_start[0]);
+ cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c - 1],
+ (c > 1) ? cascade_data->split_end[c - 2] : cascade_data->split_start[0]);
/* NDC Space */
{
@@ -667,20 +667,20 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
}
{
- float p[4] = {1.0f, 1.0f, cascade_data->split_end[c-1], 1.0f};
+ float p[4] = {1.0f, 1.0f, cascade_data->split_end[c - 1], 1.0f};
/* TODO: we don't need full m4 multiply here */
mul_m4_v4(viewprojmat, p);
- splits_end_ndc[c-1] = p[2];
+ splits_end_ndc[c - 1] = p[2];
if (is_persp) {
- splits_end_ndc[c-1] /= p[3];
+ splits_end_ndc[c - 1] /= p[3];
}
}
}
/* Set last cascade split fade distance into the first split_start. */
- float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr-2] : cascade_data->split_start[0];
- cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr-1], prev_split);
+ float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr - 2] : cascade_data->split_start[0];
+ cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr - 1], prev_split);
/* For each cascade */
for (int c = 0; c < cascade_nbr; ++c) {
@@ -699,7 +699,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
};
/* Transform them into world space */
- for (int i = 0; i < 8; ++i) {
+ for (int i = 0; i < 8; ++i) {
mul_m4_v4(persinv, corners[i]);
mul_v3_fl(corners[i], 1.0f / corners[i][3]);
corners[i][3] = 1.0f;
@@ -712,7 +712,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
normalize_v3(viewmat[1]);
normalize_v3(viewmat[2]);
- for (int i = 0; i < 8; ++i) {
+ for (int i = 0; i < 8; ++i) {
mul_m4_v4(viewmat, corners[i]);
}
@@ -779,8 +779,8 @@ static bool cube_bbox_intersect(const float cube_center[3], float cube_half_dim,
minmax_v3v3_v3(min, max, vec);
}
- if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false;
- if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false;
+ if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false;
+ if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false;
return true;
}
diff --git a/source/blender/draw/engines/eevee/eevee_lut.h b/source/blender/draw/engines/eevee/eevee_lut.h
index 37306dbc87a..d706110351e 100644
--- a/source/blender/draw/engines/eevee/eevee_lut.h
+++ b/source/blender/draw/engines/eevee/eevee_lut.h
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file eeveee_lut.h
+/** \file eevee_lut.h
* \ingroup gpu
*/
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0073d975507..91bdda39876 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -233,7 +233,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
DRW_framebuffer_read_data(0, 0, w, h, 3, 0, data);
- #if 1
+#if 1
fprintf(f, "\t{\n\t\t");
for (int i = 0; i < w*h * 3; i+=3) {
fprintf(f, "%ff,", data[i]);
@@ -241,7 +241,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
else fprintf(f, " ");
}
fprintf(f, "\n\t},\n");
- #else
+#else
for (int i = 0; i < w*h * 3; i+=3) {
if (data[i] < 0.01) printf(" ");
else if (data[i] < 0.3) printf(".");
@@ -250,7 +250,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
else printf("#");
if ((i/3+1) % 64 == 0) printf("\n");
}
- #endif
+#endif
} while (roughness < 1.0f);
fprintf(f, "\n};\n");
@@ -445,8 +445,8 @@ void EEVEE_update_util_texture(float offset)
/* Copy bsdf_split_sum_ggx into 2nd layer red and green channels.
Copy ltc_mag_ggx into 2nd layer blue channel. */
for (int i = 0; i < 64 * 64; i++) {
- texels_layer[i][0] = bsdf_split_sum_ggx[i*2 + 0];
- texels_layer[i][1] = bsdf_split_sum_ggx[i*2 + 1];
+ texels_layer[i][0] = bsdf_split_sum_ggx[i * 2 + 0];
+ texels_layer[i][1] = bsdf_split_sum_ggx[i * 2 + 1];
texels_layer[i][2] = ltc_mag_ggx[i];
}
texels_layer += 64 * 64;
@@ -467,10 +467,10 @@ void EEVEE_update_util_texture(float offset)
/* Copy Refraction GGX LUT in layer 4 - 20 */
for (int j = 0; j < 16; ++j) {
for (int i = 0; i < 64 * 64; i++) {
- texels_layer[i][0] = btdf_split_sum_ggx[j*2][i];
- texels_layer[i][1] = btdf_split_sum_ggx[j*2][i];
- texels_layer[i][2] = btdf_split_sum_ggx[j*2][i];
- texels_layer[i][3] = btdf_split_sum_ggx[j*2][i];
+ texels_layer[i][0] = btdf_split_sum_ggx[j * 2][i];
+ texels_layer[i][1] = btdf_split_sum_ggx[j * 2][i];
+ texels_layer[i][2] = btdf_split_sum_ggx[j * 2][i];
+ texels_layer[i][3] = btdf_split_sum_ggx[j * 2][i];
}
texels_layer += 64 * 64;
}
@@ -933,7 +933,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
} \
} while (0)
-typedef struct EeveeMaterialShadingGroups{
+typedef struct EeveeMaterialShadingGroups {
struct DRWShadingGroup *shading_grp;
struct DRWShadingGroup *depth_grp;
struct DRWShadingGroup *depth_clip_grp;
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 9d93097b7fd..45dabc37e06 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -159,7 +159,7 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *effect_fb;
struct GPUFrameBuffer *bloom_blit_fb;
struct GPUFrameBuffer *bloom_down_fb[MAX_BLOOM_STEP];
- struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP-1];
+ struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP - 1];
struct GPUFrameBuffer *dof_down_fb;
struct GPUFrameBuffer *dof_scatter_far_fb;
struct GPUFrameBuffer *dof_scatter_near_fb;
@@ -184,7 +184,7 @@ typedef struct EEVEE_TextureList {
struct GPUTexture *dof_far_blur; /* R16_G16_B16_A16 */
struct GPUTexture *bloom_blit; /* R16_G16_B16 */
struct GPUTexture *bloom_downsample[MAX_BLOOM_STEP]; /* R16_G16_B16 */
- struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP-1]; /* R16_G16_B16 */
+ struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP - 1]; /* R16_G16_B16 */
struct GPUTexture *ssr_normal_input;
struct GPUTexture *ssr_specrough_input;
struct GPUTexture *refract_color;
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index e765a0fe3a8..f4b38b7ebbf 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -19,7 +19,7 @@
*
*/
-/** \file external_engine.h
+/** \file external_engine.c
* \ingroup draw_engine
*
* Base engine for external render engines.