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authorClément Foucault <foucault.clem@gmail.com>2017-11-11 01:36:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-11 18:23:55 +0300
commitf30a2a786214c4ef08612486c227add0bb6bf35b (patch)
treec12d720ce8b4f3c3b5888fda471e6d77df8fa1b2 /source/blender/draw/engines
parent0260fad9ba41c3a714df9b39e6e6d171b143cf41 (diff)
GPUFramebuffer: Add possibility to blit stencil buffer.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c4
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 16678beec4d..a4ee3d22444 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -233,7 +233,7 @@ static void BASIC_draw_scene(void *vedata)
if (use_depth || use_depth_cull) {
/* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
if (DRW_state_is_fbo()) {
- DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
+ DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false);
}
}
#endif
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 937cf7579c6..c3ec878b94b 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -850,7 +850,7 @@ static void CLAY_draw_scene(void *vedata)
/* attach temp textures */
DRW_framebuffer_texture_attach(fbl->dupli_depth, e_data.depth_dup, 0, 0);
- DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
+ DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false);
/* detach temp textures */
DRW_framebuffer_texture_detach(e_data.depth_dup);
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index bb593867a52..e287ba6fc14 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -279,7 +279,7 @@ void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *
if ((effects->enabled_effects & EFFECT_REFRACT) != 0) {
DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0);
- DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false);
+ DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false, false);
EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9);
/* Restore */
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 02becfb260f..434c76643f2 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -167,7 +167,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
DRW_draw_pass(psl->taa_resolve);
/* Restore the depth from sample 1. */
- DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true);
+ DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true, false);
/* Special Swap */
SWAP(struct GPUFrameBuffer *, fbl->effect_fb, fbl->double_buffer);
@@ -180,7 +180,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
/* Save the depth buffer for the next frame.
* This saves us from doing anything special
* in the other mode engines. */
- DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true);
+ DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true, false);
}
if ((effects->taa_total_sample == 0) ||