diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 01:36:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 18:23:55 +0300 |
commit | f30a2a786214c4ef08612486c227add0bb6bf35b (patch) | |
tree | c12d720ce8b4f3c3b5888fda471e6d77df8fa1b2 /source/blender/draw/engines | |
parent | 0260fad9ba41c3a714df9b39e6e6d171b143cf41 (diff) |
GPUFramebuffer: Add possibility to blit stencil buffer.
Diffstat (limited to 'source/blender/draw/engines')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index 16678beec4d..a4ee3d22444 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -233,7 +233,7 @@ static void BASIC_draw_scene(void *vedata) if (use_depth || use_depth_cull) { /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */ if (DRW_state_is_fbo()) { - DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true); + DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false); } } #endif diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c index 937cf7579c6..c3ec878b94b 100644 --- a/source/blender/draw/engines/clay/clay_engine.c +++ b/source/blender/draw/engines/clay/clay_engine.c @@ -850,7 +850,7 @@ static void CLAY_draw_scene(void *vedata) /* attach temp textures */ DRW_framebuffer_texture_attach(fbl->dupli_depth, e_data.depth_dup, 0, 0); - DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true); + DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false); /* detach temp textures */ DRW_framebuffer_texture_detach(e_data.depth_dup); diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index bb593867a52..e287ba6fc14 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -279,7 +279,7 @@ void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data * if ((effects->enabled_effects & EFFECT_REFRACT) != 0) { DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0); - DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false); + DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false, false); EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9); /* Restore */ diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 02becfb260f..434c76643f2 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -167,7 +167,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata) DRW_draw_pass(psl->taa_resolve); /* Restore the depth from sample 1. */ - DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true); + DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true, false); /* Special Swap */ SWAP(struct GPUFrameBuffer *, fbl->effect_fb, fbl->double_buffer); @@ -180,7 +180,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata) /* Save the depth buffer for the next frame. * This saves us from doing anything special * in the other mode engines. */ - DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true); + DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true, false); } if ((effects->taa_total_sample == 0) || |