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authorCampbell Barton <ideasman42@gmail.com>2020-04-03 08:59:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-03 09:25:58 +0300
commit973e1f9d9a967132cc76fbbcd485979ac27e10c5 (patch)
tree8b7c948cbabcbd9435f7fbaa04f4429cd8e0241a /source/blender/draw/engines
parent05dcb007e181c961c0db87c1ce4745ae2d1d0fd0 (diff)
Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API. Use full name for descriptive-comments.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl6
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c8
-rw-r--r--source/blender/draw/engines/overlay/overlay_particle.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c6
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl2
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl6
7 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 54b2369b32b..e2606473d07 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -212,7 +212,7 @@ uniform vec4 layerTint;
uniform float layerOpacity; /* Used for onion skin. */
uniform float strokeIndexOffset = 0.0;
-/* All of these attribs are quad loaded the same way
+/* All of these attributes are quad loaded the same way
* as GL_LINES_ADJACENCY would feed a geometry shader:
* - ma reference the previous adjacency point.
* - ma1 reference the current line first point.
@@ -236,7 +236,7 @@ in vec4 uv2;
in vec4 col1;
in vec4 col2;
in vec4 fcol1;
-/* WARNING: Max attrib count is actually 14 because OSX OpenGL implementation
+/* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation
* considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536) */
# define stroke_id1 ma1.y
# define point_id1 ma1.z
@@ -389,7 +389,7 @@ void stroke_vertex()
mat4 model_mat = model_matrix_get();
- /* Avoid using a vertex attrib for quad positioning. */
+ /* Avoid using a vertex attribute for quad positioning. */
float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */
float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index be4e4a9e00e..7fc1a7fdce6 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -254,7 +254,7 @@ static void overlay_edit_mesh_add_ob_to_pass(OVERLAY_PrivateData *pd, Object *ob
if (has_skin_roots) {
circle = DRW_cache_circle_get();
skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data);
- DRW_shgroup_call_instances_with_attribs(skin_roots_shgrp, ob, circle, skin_roots);
+ DRW_shgroup_call_instances_with_attrs(skin_roots_shgrp, ob, circle, skin_roots);
}
}
@@ -292,15 +292,15 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *normal_geom = DRW_cache_normal_arrow_get();
if (vnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_vnors(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
if (lnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
if (fnormals_do) {
geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_instances_with_attribs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
+ DRW_shgroup_call_instances_with_attrs(pd->edit_mesh_normals_grp, ob, normal_geom, geom);
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_particle.c b/source/blender/draw/engines/overlay/overlay_particle.c
index dc98c1b55c1..98bc62ae66a 100644
--- a/source/blender/draw/engines/overlay/overlay_particle.c
+++ b/source/blender/draw/engines/overlay/overlay_particle.c
@@ -205,7 +205,7 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
grp = DRW_shgroup_create_sub(pd->particle_shapes_grp);
DRW_shgroup_uniform_vec4_copy(grp, "color", color);
shape = DRW_cache_particles_get_prim(draw_as);
- DRW_shgroup_call_instances_with_attribs(grp, NULL, shape, geom);
+ DRW_shgroup_call_instances_with_attrs(grp, NULL, shape, geom);
break;
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 8b70a0982af..2bb3555b8d1 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -713,7 +713,7 @@ GPUShader *OVERLAY_shader_edit_mesh_normal(void)
datatoc_edit_mesh_normal_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->edit_mesh_normals;
@@ -750,7 +750,7 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void)
datatoc_edit_mesh_skin_root_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->edit_mesh_skin_root;
@@ -1269,7 +1269,7 @@ GPUShader *OVERLAY_shader_particle_shape(void)
datatoc_particle_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTR\n", NULL},
});
}
return sh_data->particle_shape;
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
index fd37bc8c534..c2aeae4df91 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
@@ -21,7 +21,7 @@ void main()
GPU_INTEL_VERTEX_SHADER_WORKAROUND
vec3 nor;
- /* Select the right normal by cheking if the generic attrib is used. */
+ /* Select the right normal by checking if the generic attribute is used. */
if (!all(equal(lnor.xyz, vec3(0)))) {
if (lnor.w < 0.0) {
finalColor = vec4(0.0);
diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
index 97183638a71..474f3254389 100644
--- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl
@@ -1,7 +1,7 @@
in vec3 pos;
in vec4 color;
-in int colorid; /* if equal 0 (i.e: Not specified) use color attrib and stippling. */
+in int colorid; /* if equal 0 (i.e: Not specified) use color attribute and stippling. */
noperspective out vec2 stipple_coord;
flat out vec2 stipple_start;
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
index 3fefe2cc0bf..7e71f4ae587 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
@@ -101,8 +101,8 @@ void wire_object_color_get(out vec3 rim_col, out vec3 wire_col)
void main()
{
- bool no_attrib = all(equal(nor, vec3(0)));
- vec3 wnor = no_attrib ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor));
+ bool no_attr = all(equal(nor, vec3(0)));
+ vec3 wnor = no_attr ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor));
vec3 wpos = point_object_to_world(pos);
@@ -152,7 +152,7 @@ void main()
#endif
/* Cull flat edges below threshold. */
- if (!no_attrib && (get_edge_sharpness(wd) < 0.0)) {
+ if (!no_attr && (get_edge_sharpness(wd) < 0.0)) {
edgeStart = vec2(-1.0);
}