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author | Antonio Vazquez <blendergit@gmail.com> | 2021-05-28 18:14:01 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-05-28 18:15:44 +0300 |
commit | a4700549e065e86c3d42c93e73f76106f4054512 (patch) | |
tree | 894b27baafb8df1547fad044d5de263fc7ef7bf6 /source/blender/draw/engines | |
parent | c65f4b3d76deb47017a2e661290481e5e613b5db (diff) |
GPencil: Fix unreported random rotation for single point with texture
When using ``Path`` alignment, if the stroke has one point the texture rotates randomly when move the viewport. This was because with one point is impossible to calculate a path.
Now, if the stroke has only one point, the texture for this stroke is aligned to Object.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl index 7412959a30b..ac48b94fea9 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl @@ -442,6 +442,10 @@ void stroke_vertex() if (is_dot) { # ifdef GP_MATERIAL_BUFFER_LEN int alignement = GP_FLAG(m) & GP_STROKE_ALIGNMENT; + /* For one point strokes use object aligment. */ + if (ma.x == -1 && ma2.x == -1 && alignement == GP_STROKE_ALIGNMENT_STROKE) { + alignement = GP_STROKE_ALIGNMENT_OBJECT; + } # endif vec2 x_axis; |