Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-08-17 21:11:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-17 21:26:34 +0300
commitb1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch)
tree6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/draw/engines
parent2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 93521c71127..0ca1e0b2858 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -509,7 +509,7 @@ void EEVEE_downsample_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int le
}
/**
- * Simple downsampling algorithm for cubemap. Reconstruct mip chain up to mip level.
+ * Simple down-sampling algorithm for cubemap. Reconstruct mip chain up to mip level.
*/
void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int level)
{
@@ -580,7 +580,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
/* NOTE: Lookdev drawing happens before TAA but after
* motion blur and dof to avoid distortions.
* Velocity resolve use a hack to exclude lookdev
- * spheres from creating shimering reprojection vectors. */
+ * spheres from creating shimmering re-projection vectors. */
EEVEE_lookdev_draw(vedata);
EEVEE_velocity_resolve(vedata);
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 2026b44fe87..8b1309e8537 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -1213,7 +1213,7 @@ void EEVEE_lightbake_filter_visibility(EEVEE_ViewLayerData *sldata,
DRW_draw_pass(psl->probe_visibility_compute);
}
-/* Actually a simple downsampling */
+/* Actually a simple down-sampling. */
static void downsample_planar(void *vedata, int level)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index c15872b31fa..0bfc23b8354 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -779,7 +779,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
/**
* Special ball distribution:
- * Point are distributed in a way that when they are orthogonaly
+ * Point are distributed in a way that when they are orthogonally
* projected into any plane, the resulting distribution is (close to)
* a uniform disc distribution.
*/