diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:11:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:26:34 +0300 |
commit | b1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch) | |
tree | 6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/draw/engines | |
parent | 2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_effects.c | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightprobes.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 93521c71127..0ca1e0b2858 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -509,7 +509,7 @@ void EEVEE_downsample_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int le } /** - * Simple downsampling algorithm for cubemap. Reconstruct mip chain up to mip level. + * Simple down-sampling algorithm for cubemap. Reconstruct mip chain up to mip level. */ void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, int level) { @@ -580,7 +580,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) /* NOTE: Lookdev drawing happens before TAA but after * motion blur and dof to avoid distortions. * Velocity resolve use a hack to exclude lookdev - * spheres from creating shimering reprojection vectors. */ + * spheres from creating shimmering re-projection vectors. */ EEVEE_lookdev_draw(vedata); EEVEE_velocity_resolve(vedata); diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 2026b44fe87..8b1309e8537 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -1213,7 +1213,7 @@ void EEVEE_lightbake_filter_visibility(EEVEE_ViewLayerData *sldata, DRW_draw_pass(psl->probe_visibility_compute); } -/* Actually a simple downsampling */ +/* Actually a simple down-sampling. */ static void downsample_planar(void *vedata, int level) { EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index c15872b31fa..0bfc23b8354 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -779,7 +779,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli) /** * Special ball distribution: - * Point are distributed in a way that when they are orthogonaly + * Point are distributed in a way that when they are orthogonally * projected into any plane, the resulting distribution is (close to) * a uniform disc distribution. */ |