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author | Philipp Oeser <info@graphics-engineer.com> | 2020-10-13 11:21:53 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-10-13 12:51:18 +0300 |
commit | 344c001eae644dba41c0eaf62d741903813d6dd2 (patch) | |
tree | 57fac8e2ec13e022a8b30e1c9f4c2ed43248e992 /source/blender/draw/engines | |
parent | 211d7ff3cf27db44d961b704d11cda8d26c0e81a (diff) |
Fix T81669: Vertex size in UV Editor changes using Face Dot Size in themes
Probably copy-paste error in rBd6525e8d133b.
Maniphest Tasks: T81669
Differential Revision: https://developer.blender.org/D9190
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_uv.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index af20e85a89b..18400799d3c 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -174,7 +174,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) GPUShader *sh = OVERLAY_shader_edit_uv_verts_get(); pd->edit_uv_verts_grp = DRW_shgroup_create(sh, psl->edit_uv_verts_ps); - const float point_size = UI_GetThemeValuef(TH_FACEDOT_SIZE); + const float point_size = UI_GetThemeValuef(TH_VERTEX_SIZE); DRW_shgroup_uniform_block(pd->edit_uv_verts_grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_float_copy( |