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authorClément Foucault <foucault.clem@gmail.com>2022-07-28 17:24:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-07-28 18:01:05 +0300
commit2b9d4af261c16629e2bf7dc5e631e9839a6160b3 (patch)
tree3a75966c6af32af7d688b7001eadb1277eba32ec /source/blender/draw/engines
parent53fc9add516aaf8b06ec7f5d04eb945d649a9c74 (diff)
EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabled
Also clears the render result to 0 to avoid invalid motion vectors.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.cc9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index fe347eed7b1..70b5cb7d98f 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -242,6 +242,15 @@ void Instance::render_read_result(RenderLayer *render_layer, const char *view_na
}
}
}
+
+ /* The vector pass is initialized to weird values. Set it to neutral value if not rendered. */
+ if ((pass_bits & EEVEE_RENDER_PASS_VECTOR) == 0) {
+ const char *vector_pass_name = Film::pass_to_render_pass_name(EEVEE_RENDER_PASS_VECTOR);
+ RenderPass *vector_rp = RE_pass_find_by_name(render_layer, vector_pass_name, view_name);
+ if (vector_rp) {
+ memset(vector_rp->rect, 0, sizeof(float) * 4 * vector_rp->rectx * vector_rp->recty);
+ }
+ }
}
/** \} */